i m still not happy with the current bhg bc - so here is a concept that would emphasize on a future design - taking the mako design even further.
it keeps basic BHG lines ( i hope ) - and also keeps the current BC items ( the twin sensor arrays in the rear )
the most prominent feature would be the very large dome on top - and the rather grim looking bridge in the front along with the more angular shapes - ( compared to the mako )
it would be a new bhg line - more "skeletal" - more anorexic ( even if its not really that thin )
hm - i consider such elements like the dome, that do look a bit out of place at first glance - to be the more exciting elements about a model. - its hard to explain...
... the lib dread is - all in all.... an extremely good design. - almost every part simply fits - but i don t see much that i am surprised about. - there is nothing "daring" about it... and what is left is a model that is simply good.
i like more surprising bits though - a model that features something that you simply wouldn t expect - but once you get used to it - its those parts that become "iconic" for it. ( or if you re unlucky - the parts that ruin it in the end - - thats the problem about such an approach )
so - i would insist on that dome - most of the rest is quite generic. - even the fuselage reactor drum which would be a bit steam-punk style when skinned ... is nothing but what you may expect on a freelancer ship.
Well, if you stick a ring of windows around the dome, it could turn the entire thing into a sort of command-vessel, giving the crew an all-round view of the battlefield.
That'd be some interesting RP, perhaps.
Edit: Also, that slope between the "nose" and the dome will need to get some details.
well - thats the point of it - it has a window ring around it ...
i wouldn t really pass the bhg battlecruiser as a command vessel though - cuase its balanced towards being an equivalent to the madly screaming barbarian that charges into the enemies and only notices AFTER the fight that some of his limbs have been chopped off.
but when i first made the current BHG BC - it was meant to be the BHG science vessel, too ( before we made the balance )
hence the current one looks like a christmas tree with all the windows.
it was meant to be pretty much the opposite of what it turned out to be - due to the balance. - but yes - this one is supposd to have a 360 degrees visibility dome.
edit: the slope doesn t need details ( modelled details ) cause that would be covered by the skinning.
most of the models modelled "details" get lost ingame anyway. - what you actually SEE and NOTICE is a general shape. - little pipes and stuff is mostly redundant - its good for a model / mesh review - but usually unnecessary for what its used for.
keep in mind - the BC has exactly THAT part littered with turrets.
Is it just there for the sake of being daring with art?
The Liberty Dread is a good design because it suits what a person would expect such a vessel to look like. Even a vessel as unorthodox as the Green Brick is good to go because it fits into the period ethos of gigantic solid war machines depicted in popular science whenever you find some kind of alternative (and more than a few real) notions of what Germanic engineering would toss out there.
This ship looks like it has a dome added to be daring with art, when I feel that's not the austere design philosophy of the BHG. If you look at their fighters they're damn well bare bones with enough space to throw one of their disposable rent a criminal hunters into and keep him alive long enough to make more money than he cost.
I feel that it's reasonable that their capline should maintain a similar dry and to the point approach. Cold and functional without an ounce of pomp or flair. It's not deigned to inspire or intimidate. The BHG isn't out there to make a statement, control a nation or sit in a parade. They need to move towards an obstacle which, if everything works out, wont be there when the multitude of guns on its prow are done firing.
elements like the wings provide what flags and uniforms did in the early days of warfare : recognition and identification
two elements that are not to be underestimated.
* * *
arts and design is what a model is all about. - everything about such a ship is design. - if we applied logic, a sphere or a cube would be preferable - but slightly boring.
(image of a guildship from Dune)
this is logic over design.
ships require elements of recognition - they need to be proportioned in a way that they become unique. - many redundant elements have been created to achieve that.
- that is why i evolved the "spiderweb" construct of the juggernaut intact and turned it into a sunsail - totally redundant - but characteristic
- thats why i would keep the gebs characteristic launch tubes - no matter what sense it makes
- thats why many ships just look the way they do.
so - yes - in a game that considers ships to have kind of streamlined looks - art is what sets them apart and makes them unique. - the dome serves no purpose at all in terms of what it might be used for.
cause - to be honest.... it would be more logical to build a bridge in the deepest part of the ship and litter its surface with high resolution cameras instead of adding windows.
those ships are 100% about design and 0% about logic.