So yes, i have some LF's and i want to know about more experienced gamers about those small ships, you know loadout, tactic etc etc etc..., please share your thoughts/ experiences...
Really depends on the LF you're flying and your fighting style. For example, I use 3 Debs + 2 Krakens on my Scimitar. And also, for hull I use Nuclear mines + Mosquito CD, as Scimitar is perfect for minetrapping.
Boxing doesn't work that well with all LFs, but most of them. Sliding is never a bad idea though.
Also, I'd agree that you shouldn't use nukes. You might accidentally instakill yourself with them, be it because of flying into one or because someone CD'ing you right when you dropped one. It's a very frustrating form to end a fight.
For guns it's your choice whether you go with with 1 shieldbuster & 3 hullbusters or 2/2 (assuming it's a standard 4 gun LF). You'll have to try and see what works best for you.
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
I have had some success with 2 hull busters, a deb and a cannonball. Gotta be careful though.
If you can joust with your opponent without getting hit too much and turn just before you pass each other you can get a few good hits in while they drift.
There's a few setups that people use:
Hullbuster/pulse combination for just gunning, using agility to not get hit. Tricky to do, especially in a minespamming snub ball. Keep in mind that light fighters don't respond well to nuke hits.
Full pulse plus nuke or ripper mine. Ripper is a safer choice. Strip the shields in a joust, then spit a mine in their general direction. Rinse, repeat. This setup can also assist in larger battles by continuously stripping larger ships of their shields.
For the few larger LFs that can handle this: Full pulse plus minirazor. Takes some practise to use this, but once you got it down, it's a beastly combo. Pulse the enemy shields down, then point blank (or joust) razor at the hull.
Missilespam: Using 2 EMP class 8 and 2 heavy hullbuster class 9 missiles on a staggered launch. Very effective against fighters that don't know how to dodge or use CMs. Useless against transports and gunboats. Limited stamina though, 35 salvo's and you're out of ammo.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
- Never drop a nuke when your shield is down or nearly down.
- Try not to joust too much.
- Keep your patience. You're not a ship with a punch but one that keeps doing small hits to it's enemy untill he or she falls.
When flying a light fighter, patience is pretty important.
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.