I have noticed lots of bugs in lawfull kusari ids, Corporate ids were lacking their key rp moments (such as samura can attack gmg, and gmg can attack samura and kruger in sigmas, KSP on 90% copy of KNF... even stated that they can hunt pirates outside of kusari?(wtf really?) on all ids were stupid 3500 cargo an prison liner(it have 3300)
So here is rewrited versions of IDs... how it should be.
KSP ID
'¢ Can demand contraband, levy fines, and destroy ships if they refuse to comply with contraband demands, refuse to cooperate or are affilated with a house at war with Kusari.
'¢ Can escort corporate traders within Kusari space
'¢ Can hunt pirates and terrorists within Kusari.
'¢ Cannot ally with any unlawfuls except with the Hogosha.
'¢ Cannot participate in any unlawful actions
'¢ Cannot use transports with more than 4300 cargo.
Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats,<strike>Kusari Destroyer.</strike>(not for me to decide... but cruiser for police factions with tlagsnet.... lame) and even if you decide to still give them cruiser... ku dessie is max.
KNF ID
'¢ Can demand contraband, levy fines and destroy ships if they refuse to comply, or are affilated with a house at war with Kusari.
'¢ Can escort traders belonging to Kusari corporations
'¢ Can hunt pirates and terrorists within Kusari and the Independent Systems directly bordering Kusari.
'¢ Cannot ally with any unlawfuls except with the Hogosha, or with the Corsairs against the Outcasts and their allies
'¢ Cannot participate in any unlawful actions
'¢ Cannot fulfill bounty contracts
'¢ Cannot use any transports with more than 4,300 cargo
KPT ID
'¢ Can demand traders who belong to corporations headquartered in Houses that Kusari is at war with to drop their cargo or be destroyed.
'¢ Can escort traders belonging to Kusari corporations
'¢ Can demand contraband, levy fines and destroy ships if they refuse to comply
'¢ Can hunt pirates and terrorists within their Zone of Influence
'¢ Cannot ally with anyone except with Kusari lawfuls, Hogosha, Farmers Alliance or Gaians
'¢ Cannot fulfill bounty contracts
'¢ Cannot use any transports with more than 4,300 cargo
GMG ID
'¢ Can trade and escort traders,
'¢ Can attack pirates and terrorists in self-defense, to protect another trader, or in defence of bases of the same affilation.
'¢ Can demand contraband and destroy ships if they refuse to comply in the Sigmas and Okinawa.
'¢ Can actively hunt pirates, Outcast, Corsair and Hogosha players in system containing a Gas Miner Guild base.
'¢ Cannot ally with any unlawfuls except the Blood Dragons.
'¢ Cannot participate in any unlawful actions except against Samura and Kruger players, within Sigmas.
Kishiro ID
'¢ Can trade and escort traders
'¢ Can attack pirates and terrorists in self-defense, to protect another trader, to assist lawful forces or in defence of corporate bases.
'¢ Can attack corporations affilliated with houses at war with Kusari.
'¢ Can actively hunt Golden Chrysanthemums and Blood Dragon players.
'¢ Cannot ally with any unlawfuls except with the Hogosha.
'¢ Cannot participate in any unlawful actions except against Samura players.
Samura ID
'¢ Can trade and escort traders
'¢ Can attack pirates and terrorists in self-defense, to protect another trader, to assist lawful forces or in defence of corporate bases.
'¢ Can attack corporations affilliated with houses at war with Kusari.
'¢ Can actively hunt Golden Chrysanthemums and Blood Dragon players.
'¢ Cannot ally with any unlawfuls except with the Hogosha, Farmers Alliance or Gaians
'¢ Cannot participate in any unlawful actions except against Synth Foods, Kishiro and GMG players.
' Wrote:In addition, Hogosha ID lacks that we can ally with Kishiro, kinda key thing considering we are supposed to work with them according to the lore.
Same goes for BD... they lack line that they can ally with GMG.