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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Sick of ooRP traders

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Pages (16): 1 2 3 4 5 … 16 Next »
Sick of ooRP traders
Offline dodike
01-09-2012, 10:09 PM,
#1
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

I've been thinking how to solve the ever-annoying problem of ooRP powertrading lolwuts non-paying but saying kill me and not playing the role properly.

The idea is a permaban on death for transports, there would be no more traders just waiting for respawn instead of playing along.

So let me know guys what do you think about it. I think it could work and benefit greatly to roleplay.
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Offline Gentlefood
01-09-2012, 10:12 PM, (This post was last modified: 01-09-2012, 10:13 PM by Gentlefood.)
#2
Member
Posts: 511
Threads: 21
Joined: Nov 2011

"2milrdai. no? I pew u nao"

That and the fact that traders are the lifeblood of Disco.

That said I don't like powertraders, but attacking the group for the actions of the few is not the proper way to go about it.

[Image: KlausWeissSig_zps042b0bc1.png]
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Offline Evan_
01-09-2012, 10:12 PM,
#3
Member
Posts: 1,472
Threads: 28
Joined: Dec 2009

I agree. And maybe one or two other sick guys like me. The rest... well, prepare to be bashed into the ground Dod.

EDIT: By 'permaban' you mean ship deleting right? By the way, you are biased. Let it happen regardless of ship type.

[Image: evan_85.gif]
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Offline Unseelie
01-09-2012, 10:14 PM,
#4
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

On death..problem. For instance, Bowex gets blown up by reavers for kiggles and profit, no chance for us to opt out.

Sometimes, we run. its a game..and we die. Its a game, we can die.

There's no way to actually tell if they're being oorp without having a person being there.

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Offline Miaou
01-09-2012, 10:14 PM,
#5
Cat Pilot
Posts: 1,642
Threads: 131
Joined: Mar 2009

Eh, not too fond of this idea.

Characters & Stories
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Offline AshHill07
01-09-2012, 10:15 PM,
#6
Member
Posts: 896
Threads: 28
Joined: Feb 2010

I think I can see where your coming from. But maybe a perm ban is a little harsh though.

I mean I know its pretty easy to avoid most pirates. I've encountered pirates only a few times on the many hours logged on my transport and safely got away each time. Because I am smart enough to watch ahead and not disapear off and do something else.

Maybe a day ban at most. Since that alone is quite a heavy hit to the wallet for your power traders. But doesn't knock the players who actually RP transports out forever.

[Image: AshHill07.gif]
\\ CDR David Roberts \\ CAPT Steven Eversman \\ VADM Ash Hill // RDML Chris Murray // CDR Mick Connors //
\\ SFC| Patrol-7 \\ SFC| LNS-California \\ SFC| LNT-Century // SFC| LNS-San.Francisco // SFC| Patrol-5 //
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Offline Fat.Igor
01-09-2012, 10:25 PM,
#7
Member
Posts: 383
Threads: 7
Joined: Nov 2011

[Image: anxXU.jpg]

GUESS

WHO'S

BACK

!?!?!
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Offline Hielor
01-09-2012, 10:29 PM,
#8
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

Or go with the "space is dangerous" rules suggestion, where ship destruction causes you to be unable to use the ship for 2 hours afterwards.
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Offline FGDireito
01-09-2012, 10:31 PM,
#9
Member
Posts: 373
Threads: 15
Joined: Jan 2010


permaban "2milrdai" pirates too then :P

[Image: CCA0PJZ.gif]

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Camtheman
01-09-2012, 10:36 PM,
#10
Unregistered
 

Quote:permaban "2milrdai" pirates too then

/signed
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