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Power Adaptators: A Possible new Module

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Power Adaptators: A Possible new Module
Offline Pinko
01-14-2012, 07:29 PM,
#1
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

So, this flash came to me while I was taking my shower, and I've personally found it so ingenious that I've stepped out of the shower just to come share this idea before I forget it or something.

Power Adaptators would be costly modules which would be placed on the Armor Upgrade slot, and these would grant more efficiency to the ship using them, here is an example:

Power Adaptor I
Cost: 125,000,000 Credits
Cargo: 15
Efficiency bonus: 25%

Power Adaptator II
Cost: 250,000,000 Credits
Cargo: 16
Efficiency bonus: 50%

Power Adaptator III
Cost: 500,000,000 Credits
Cargo: 17
Efficiency bonus: 75%

Power Adaptator IV
Cost: 999,999,999 Credits
Cargo: 18
Efficiency bonus: 100%

This would be balanced in the way that while the ship may have augmented firepower, they would have much, much less armors than their armored counterparts. Fighters, Bombers, Transports (for cargo piracy and such) and Capital Ships could mount them all and have more firepower, at the cost of sacrificing armor. Yes, it would also mean that people who already have 100% efficiency can potentially have 200% efficiency, but that is severely punished by the lack of armor for most of them (Most bombers wouldn't survive a single Nuclear Mine if they mount a Power Adaptator IV, as an example, but they could fire Snacs and other weapons much more often and reliably).

Thoughts?

EDIT: Oh, by the way, when I say "Effiency bonus", I mean that if a ship has, as an example, 50% effiency and would mount a Power Adaptator I, they'd go up to 75%, not 62.5%.

I want to get off Mr. Igiss' wild ride.
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Offline Bloody Reverb
01-14-2012, 07:40 PM,
#2
Member
Posts: 269
Threads: 5
Joined: Nov 2010

Interesting. but no...again just upgrades....
Why not to make it to something like this?:

Power Adaptor mk1
Cost: 125,000,000 Credits
Cargo: 15
Max capcacity: +10%
regeneration: -5%

Power Adaptor mk2
Cost: 125,000,000 Credits
Cargo: 15
Max capcacity: -5%
regeneration: +10%

etc....


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Offline Pinko
01-14-2012, 07:42 PM,
#3
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

' Wrote:Interesting. but no...again just upgrades....
Why not to make it to something like this?:

Power Adaptor mk1
Cost: 125,000,000 Credits
Cargo: 15
Max capcacity: +10%
regeneration: -5%

Power Adaptor mk2
Cost: 125,000,000 Credits
Cargo: 15
Max capcacity: -5%
regeneration: +10%

etc....

It wouldn't change much for fighters in this case, or transports.

I want to get off Mr. Igiss' wild ride.
Reply  
Offline CzeReptile
01-15-2012, 05:50 AM,
#4
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

Also would it double the core ? I can imagine 18M core RM BS with 4 mortars:D

[Image: n24ZouO.gif]


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Offline DarthBindo
01-15-2012, 05:53 AM,
#5
Member
Posts: 2,669
Threads: 125
Joined: Mar 2010

' Wrote:Also would it double the core ? I can imagine 18M core RM BS with 4 mortars:D
I'm sure there are mathematical ways of implementation around that.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
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Offline Pinko
01-15-2012, 05:56 AM,
#6
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

' Wrote:Also would it double the core ? I can imagine 18M core RM BS with 4 mortars:D

It wouldn't the powercore nerfs don't reduce the size of the core, but only how fast it regens.

I want to get off Mr. Igiss' wild ride.
Reply  
Offline Dane Summers
01-15-2012, 06:02 AM,
#7
Member
Posts: 1,688
Threads: 102
Joined: Apr 2010

[Image: 1726009shutupandtakemym.jpg]

Needless to say, I'm all for it.

[Image: Hasshodo.gif]
  Reply  
Offline DarthBindo
01-15-2012, 06:04 AM,
#8
Member
Posts: 2,669
Threads: 125
Joined: Mar 2010

' Wrote:
[Image: 1726009shutupandtakemym.jpg]

Needless to say, I'm all for it.
This is quite the point even though the author doesn't try to make it.
Everything is disco is balanced towards one ship beats one ship, not neccessairly towards the cost an owner has put into it.
Even tossing down the what is it 800 mil on a cap 8 doesn't return as much as one would think.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
Reply  
Offline Pinko
01-15-2012, 06:14 AM,
#9
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

' Wrote:This is quite the point even though the author doesn't try to make it.
Everything is disco is balanced towards one ship beats one ship, not neccessairly towards the cost an owner has put into it.
Even tossing down the what is it 800 mil on a cap 8 doesn't return as much as one would think.

Thing is, some people just don't need the armor to begin with. Why not give them an alternative?

I want to get off Mr. Igiss' wild ride.
Reply  
Offline Dane Summers
01-15-2012, 06:30 AM,
#10
Member
Posts: 1,688
Threads: 102
Joined: Apr 2010

Thats the thing I like the most - is an alternative to armor.

Armor is an essential piece of gear, or theres a strong enough feeling that it is - we often feel like the battle is going to be much more in our favor if our opponent has lower armor, or none at all.

Plus, fights last too long as it is - breaking the proliferation of armor is good thing.

[Image: Hasshodo.gif]
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