Y'day I saw a player with a Military ID (Not Rheinland Military), operating in Liberty as a lawful.
Is there a faction using this ID in Liberty, or in Sirius ?
What would the expected RP be for this ID ?
<span style="font-family:Century Gothic">Spec - Independent Trader</span> Small Transport - Hauling without earning
Current Status: Inactive - Too Much Work and Travel
The Military ID, along with several other Generic ids are often... Disliked. The RP behind them can be shaky, as they (generally) give more freedom to the owner. For example, pirate ID technically allows you to use a corsair ship with outcast weapons. Silly? Yes. Suitable for pvpers? Yes. However, a proper RPed independent pirate could use a Raven's Talon or similar "neutral" ship, then use neutral-ish weapons.
For the Military ID... Well, the most suitable roleplay for it would be a private military. So the ID owner could be a member of a meglomaniac's private army, to take over certain areas of indepedent space.
Or it could represent a lawful force-for-hire in the Houses, like a mercenary force.
I believe there is a faction, the Agneus Dei (sp?). I can't really explain their RP, so look at their faction status.
I've said it before but the generic Military ID should be removed from the game, your either house military or not. There is no Sirus wide military. In fact I would like to see the generic Pirate ID removed as well, becasues its just a license to fly a OORP ship all through Sirus.
I don't think the Generic Military ID should be kept in discovery. If Angus Dei use it, just give them thier own ID, and any other faction that use it. Generic military is just a bad day waiting to happen.
I'd agree, but I think it's unfair to get rid of the Pirate ID. Independent criminals can and will exist in Sirius outside of gangs and factions and can add a valuable roleplay aspect to the game, and mercenaries generally do not exist as hired privateers.
Well Praetyre, a lawful force of mercenaries is different to the BHG. The Bounty Hunters Guild has their own enemies and friends, whilst a mercenary force would develop their own diplomacy.
I think the Pirate ID should still stay, but the Military ID is a bit silly.
Ah, sorry.. I wasn't saying all lawful-favouring mercs were BHG. I was pointing out BHG were a good example of lawful-favouring mercs. There are probably thousands of lawful-favouring mercenaries and gunslingers in Sirius not affiliated with the BHG.