' Wrote:That is correct. 1% of damage received passes through the base's shield. In order to defeat a base, you have to make that 1% high enough to over come the repairs done by using just basic alloy; this will force it to consume the other repair materials and/or use more basic alloy.
Taking down a base that's well supplied ain't easy. It can be done in theory, but in reality, you'll never be able to gather as many battleships that's needed to keep up with the base's repairrate. I did some calculations based on following assumptions: The base has full crew for it's level and it has all three repair materials stocked.
Core level 1
Repair capacity / 16 s: 180.000
Number of BS cerberus to deal this damage: 25
Core level 2
Repair capacity / 16 s: 360.000
Number of BS cerberus to deal this damage: 50
Core level 3
Repair capacity / 16 s: 540.000
Number of BS cerberus to deal this damage: 75
Core level 4
Repair capacity / 16 s: 720.000
Number of BS cerberus to deal this damage: 100
Shooting at a properly supplied base is, in most cases, a waste of time. The supplies needs to be cut off for it to be a realistic task. Already at level 1, you'd need more than ten battleships. (I know there are a few that can handle firing three cerbs, but most fire two).