These figures were taken by watching the files of POBs for each of the different Core Levels.
I took what the Base hps were at a time, then waited for the next tick, made a note of the change in hps.
I did this over 2-3 ticks and the figures were what each showed.
None of the Bases were using RMs, so this was purely W&T damage.
A 'tick' is every 2 minutes. Repairing is done every 20 seconds.
Your figures would suggest (if the bracket is placed in the correct place):
Core 1 = 1,440 damage every tick.
Core 2 = 2,160 damage every tick.
Core 3 = 2,880 damage every tick.
Core 4 = 3,600 damage every tick.
That would mean that a Core 2 Base would use 2 RA and 2 RH every 2 minutes, which it doesn't (2 RA will repair 2,000 hps).
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