Now you have your Modules built, you want to build items.
The command for this also changed and is now:
/craft
Old Wrote:/craft [list|stopall|<CraftingList>]
| list - show available lists of craftble items
| stopall - stops all production on the base
| <craftList> start <name/itemNr> - adds selected item into the crafting queue
| <craftList> stop <name/itemNr> - stops crafting of selected item
| <craftList> pause <name/itemNr> - pauses crafting of selected item
| <craftList> resume <name/itemNr> - resumes crafting of selected item
| <craftList> list - list item recipes available for this crafting list
| <craftList> list <name/itemNr> - list materials necessary for selected item
New Wrote:/craft list - show available lists of craftble items
/craft stopall - stops all production on the base
/craft <craftList/Nr> list - list item recipes available for this crafting list
/craft <craftList/Nr> start <name/itemNr> - adds selected item into the crafting queue
/craft <craftList/Nr> stop <name/itemNr> - stops crafting of selected item
/craft <craftList/Nr> pause <name/itemNr> - pauses crafting of selected item
/craft <craftList/Nr> resume <name/itemNr> - resumes crafting of selected item
/craft <craftList/Nr> info <name/itemNr> - list materials necessary for selected item
/craft list
gives you only a list of what you are able to manufacture. So in this instance, there is:
Available crafting lists:
1. cloakdisr
2. dockmodule
3. survey
So if you want to know the options for Cloak Disruptor 3, the command is:
/craft cloakdisr list
Available recipes for cloakdisr crafting list:
| 1 = Cloak Disruptor Type-1
| 2 = Cloak Disruptor Type-2
| 3 = Cloak Disruptor Type-3
So, if you want to know what a Cloak Disruptor 3 requires, the command is:
/craft cloakdisr info 3
Construction materials for Cloak Disruptor Type-3:
| Industrial Materials x15000
| Basic Alloy x15000
| Energy Field Equipment x10000
| Superconductors x10000
| Quantum Multiplexors x10000
| Bio-Neural Processors x10000
| Iridium x10000
| Optronics x5000
Produced goods:
| Cloak Disruptor Type-3 x1
Workers:
| Scientists x200
IFF bonuses:
Object Unknown - +17% efficiency bonus
| Kishiro - +17% efficiency bonus
| LSF - +17% efficiency bonus
| EFL - +17% efficiency bonus
| KOI - +17% efficiency bonus
| Technocracy - +17% efficiency bonus
| BIS - +17% efficiency bonus
| GNI - +17% efficiency bonus
| MND - +17% efficiency bonus
| Core - +17% efficiency bonus
| Order - +17% efficiency bonus
The rest work under the same principle.
Hopefully these have been useful for those trying to work it all out.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person