Construction materials for Cloaking Device (medium):
Industrial Materials x25000
Robotics x20000
Super Alloy x15000
Superconductors x15000
Nanocapacitors x15000
Bio-Neural Processors x10000
Copper x15000
Gold x15000
Platinum x15000
Xeno Relics x14000
Azurite Gas x6000
Produced goods:
Cloaking Device Mk II x1
Workers & IFF bonuses are same as Light Cloak.
Construction materials for Cloaking Device (large):
Industrial Materials x35000
Robotics x25000
Super Alloy x20000
Superconductors x20000
Nanocapacitors x20000
Bio-Neural Processors x15000
Copper x20000
Gold x20000
Platinum x20000
Xeno Relics x20000
Azurite Gas x10000
Produced goods:
Cloaking Device Mk II Advanced x1
Workers & IFF bonuses are same as Light Cloak.
Construction materials for Cloaking Device (transport):
Industrial Materials x35000
Robotics x25000
Super Alloy x20000
Superconductors x20000
Nanocapacitors x20000
Bio-Neural Processors x15000
Copper x20000
Gold x20000
Platinum x20000
Xeno Relics x20000
Azurite Gas x10000
Produced goods:
Cloaking Device Mk III x1
Workers & IFF bonuses are same as Light Cloak.
Jump Drives
Construction materials for Jump Drive Series II:
Basic Alloy x20000
Industrial Materials x15000
Robotics x15000
Super Alloy x10000
Quantum Multiplexors x10000
Energy Field Equipment x5000
Platinum x10000
Aluminium x10000
Azurite Gas x7000
Optronics x5000
Xeno Relics x3000
Silver x1500
Produced goods:
Jump Drive Module Series II x1
Construction materials for Jump Drive Series III:
Basic Alloy x30000
Industrial Materials x20000
Robotics x20000
Super Alloy x15000
Quantum Multiplexors x15000
Energy Field Equipment x10000
Platinum x15000
Aluminium x15000
Azurite Gas x14000
Optronics x10000
Xeno Relics x6000
Silver x2000
Produced goods:
Jump Drive Module Series III x1
Workers & IFF bonuses are same as JDII
Construction materials for Jump Drive Series IV:
Basic Alloy x50000
Industrial Materials x30000
Robotics x30000
Super Alloy x20000
Quantum Multiplexors x20000
Energy Field Equipment x15000
Platinum x20000
Aluminium x20000
Azurite Gas x20000
Optronics x15000
Xeno Relics x10000
Silver x1500
Produced goods:
Jump Drive Module Series IV x1
Workers & IFF bonuses are same as JDII
I will attempt to work out the 'cost' price of manufacturing said items.
Note: the Prices will be the cheapest possible, with no profit or Hauler Fees.
You will probably find that the cost of a commodity could go up by a minimum 5-7 credits per system difference from the cheapest source.
DISCLAIMER: I don't use 3rd Party Software to work out credits per second, so the 5-7 credits is just a guess.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person