• Wear and Tear Damage every 60 seconds = (200 * Core Level)
• Wear and TearBase will take 4x Damage on bases below Crew requirement • Repair every 60 seconds = Number of repair commodities x 240 x Core Level
This will mean Bases will take the following W&T damage per day:
Core 1 - 288,000
Core 2 - 576,000
Core 3 - 864,000
Core 4 - 1,152,000
This will mean that Bases will consume, per day, the following Repair Materials.
Core 1 - 4,320 Basic Alloy - 1 trip per day.
Core 2 - 4,320 Basic Alloy + 4,320 Robotics - 2 trips per day.
Core 3 - 4,320 Basic Alloy + 4,320 Robotics + 4,320 Hull Panels - 4 trips per day.
Core 4 - 8,640 Basic Alloy + 4,320 Robotics + 4,320 Hull Panels - 5 trips per day.
Costs, at cheapest price, per day are:
Core 1 - 30,240 credits (3 million old currency)
Core 2 - 60,480 credits (6 million old currency)
Core 3 - 125,280 credits (12.5 million old currency)
Core 4 - 155,520 credits (15.5 million old currency)
Based on this:
Quote:• Core 1: 748,800 HP per day
• Core 2: 1,497,600 HP per day
• Core 3: 2,246,400 HP per day
• Core 4: 2,995,200 HP per day
• Core 5: 5,184,000 HP per day (no wear & tear)
If your Base is sieged, then you will need to supply, per day to keep up the Repair Rate:
Core 1 - 1,040 Basic Alloy + 1,040 Robotics + 1,040 Hull Panels
Core 2 - 2,080 Basic Alloy + 2,080 Robotics + 2,080 Hull Panels
Core 3 - 3,120 Basic Alloy + 3,120 Robotics + 3,120 Hull Panels
Core 4 - 4,160 Basic Alloy + 4,160 Robotics + 4,160 Hull Panels
Core 5 - 7,200 Basic Alloy + 7,200 Robotics + 7,200 Hull Panels
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