• Wear and Tear Damage every 60 seconds = (200 * Core Level)
• Wear and TearBase will take 4x Damage on bases below Crew requirement • Repair every 60 seconds = Number of repair commodities x 240 x Core Level
This means, when repairing, a Base will look for the first available Repair Material, in the order of Basic Alloy, Robotics and Hull Panels.
The Base will repair with the first Repair Material (RM), available, at a rate of Core Level x 240 hps. Then if the Base is still damaged, will do the same with the second RM and then with the third RM. This happens once every 60 seconds.
This will mean Bases will take the following W&T damage:
Core 1 - 200/minute or 288,000/day
Core 2 - 400/minute or 576,000/day
Core 3 - 600/minute or 864,000/day
Core 4 - 800/minute or 1,152,000/day
This will mean that Bases will consume, per day, the following Repair Materials.
Cores 1 -4: 4,320 Basic Alloy - 1 trip per day.
Costs per day, at cheapest sell points, is: 30,240 credits (3 million old currency)
Based on this:
Quote:• Core 1: 748,800 HP per day
• Core 2: 1,497,600 HP per day
• Core 3: 2,246,400 HP per day
• Core 4: 2,995,200 HP per day
• Core 5: 5,184,000 HP per day (no wear & tear)
If your Base is sieged, then you will need to supply, per day to keep up the Repair Rate:
Core 1 - 1,440 Basic Alloy + 1,440 Robotics + 960 Hull Panels
Core 2 - 2,880 Basic Alloy + 2,880 Robotics + 1,920 Hull Panels
Core 3 - 4,320 Basic Alloy + 4,320 Robotics + 2,880 Hull Panels
Core 4 - 5,760 Basic Alloy + 5,760 Robotics + 3,840 Hull Panels
Core 5 - 7,200 Basic Alloy + 7,200 Robotics + 4,800 Hull Panels
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