Posts: 3,100
Threads: 96
Joined: May 2012
Staff roles: Balance Dev
I've already dropped the multiplier down to 1 for a nice and lovely 20 days of decay for a Core 4. In order to make things scale more reasonably we'll need to adjust W&T to not scale with core level. That, in turn, affects how quickly a PoB repairs and therefore how many sieges it would require to destroy one, so we'll have to tinker with the numbers a bit to get the intended result.