Now I got a question on the field "cooldown_time" as warmup is the delay between the initiation of the event by keypress or typing /cloak.
Is it me or is cooldown_time broke? ive been trying to get my Nom cloaks to force a cool-down of like 5 minutes.
Also making liquid cardimine the fuel commodity and turning the consumption to zero was a real timesaver but if only the cooldown time worked... (or is it working and it does something completely....different and ...unknown..)
Any you hook engineers able to look into the source or know if its doing what its supposed to be doing?
as much as i love the cander.. The -SPECIFIC ISSUE- is in this config file there is Warmup and cooldown. Two polar functions like posative and negative states.
The warmup? works great. i type /cloak and in 5 seconds she cloaks.
however when i decloak the downtime doesn't seem to enforce a wait period before using it again...
THAT is the cunundrum. if i could see the source or get confirmation ....as to wth is goin on lol it would be real helpful.
the rest is simple. putting the vanilla cloaks on the nomad ships for the final patch would in essence require us all to rebuy the ships if we wanted these cloaks nomad_cloak nomad_cloak_gunboat for the nammu and irra and nomad_cloak_battleship for the duk (each has different effects that fit their sizes)
nomads would have to carry liquid cardi as a catalyst for the cloak but it wont be fuel.
The last snag is the cooldown timer. see if its been toggled off or undefined in the plugin.
Further there is a cloak_fighter for wilde ships that would be neat because that is the cloak the valkryes used in sp.