So I picked up an Arrastra today to do a few missions to fix a rep. loadout was vampires in all slots during the missions I ran into an asteroid field and proceeded to find my cargo bay full of water (much to my chagrin all them pirate pilots drowned). I tried a couple other fields with the same results.
asteroid fields have sane values set via the game file setting and then are balanced and penalized with flhook. all non-miner setups have a default penalty of 0.5 on top of the penalty for each field's setting with flhook. so that's a low droprate in a place tau-23 (guessing) where you have very valuable ore where lots of mining is taking place, but for something like water which is very low value and not many people mine it the rating is much larger and you get drops that are higher. that's why you're getting water quickly.
any ship can mine just not at a really good rate
so I recently started exploring Coronado. I must say you're all doing a wonderful job.
so I recently started exploring Koeln. I must say you're all doing an amazing job.
some time ago I explored Rousillon. Impressive. Particularly the music on the planet that was a nice surprise.
so I recently started exploring Omega-55. LOL... NOMADS. LOTS AND LOTS OF NOMADS. SHOOTING THINGS. I GOT THE HELL OUT OF THERE. (and I was thinking, jeez I can't remember what that one was from the news. I hope I don't run into a nomad system)
recently started exploring Omega-41. what did you guys do to the star? that new effect there, that's impressive.
more mining turrets is little more than a waste. unless 1 goes too slow for you.
say you had all mining turrets, each time you hit a rock you would get the bonus for your mining ship with your mining id with your mining turret combo. the only benefit would be if you weren't moving and one turret didn't cover the whole ship.
edit that's not clear. basically, mining turret with a mining ship with a mining id gets you a bonus that varies based on combo each time you hit a rock with that combo. but more turrets doesn't equal more droprate. other turrets on your ship aren't involved in hitting the rock you are shooting at when you are shooting at it.
so I recently started exploring Coronado. I must say you're all doing a wonderful job.
so I recently started exploring Koeln. I must say you're all doing an amazing job.
some time ago I explored Rousillon. Impressive. Particularly the music on the planet that was a nice surprise.
so I recently started exploring Omega-55. LOL... NOMADS. LOTS AND LOTS OF NOMADS. SHOOTING THINGS. I GOT THE HELL OUT OF THERE. (and I was thinking, jeez I can't remember what that one was from the news. I hope I don't run into a nomad system)
recently started exploring Omega-41. what did you guys do to the star? that new effect there, that's impressive.
Any ship can mine anything. Fields have a drop rate, and (some) IDs get a bonus multiplier if you meet all of the criteria (ID, IFF, ship, turrets, ...). It's a pass/fail bonus, you either get the bonus multiplier or you get penalized with half the drop. This lets any ship mine any field, but only those ships that are committed to mining get really good rates.
Not all fields have a bonus. For example, the Helium field behind Erie gives the same rate for all, regardless of ID/IFF/ship/gun. It has a really high drop rate (like 20), so everybody gets good results there. I mine Helium there sometimes, using a Council ID'd Gallic Assault Transport...
According to the wiki page (link), the indy miner ID gets a bonus to water. So if you met the criteria for that bonus, you were getting it, otherwise you were getting the penalty rate. If you remember what field it was, you can look in FLcompanion and see the default drop rate, then run some numbers in your head. Probably nobody mining it so you were getting the full rate, which was probably high even with the penalty.
Quorg--I think each turret gets a bonus multiplier, but only if they all hit the rock at the same time, and only if a bonus is matched, but I dont know for sure.
It probably should. Hitting objects with standard guns gives you the default penalty to yield (Yield *0.5). For certain nebulas where the yield is very high (water, Penny's helium field) this does not matter too much. For most fields it means you can only assist miners a little. This was done so that any escorts can still help mining operations to a degree by pewing some rocks and then ejecting the cargo.
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From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
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