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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Missions are Borked

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Missions are Borked
Offline Mere_Mortal
08-14-2012, 09:51 PM, (This post was last modified: 08-14-2012, 09:57 PM by Mere_Mortal.)
#1
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Joined: May 2008

So I just did a level two mission and got placed next to the Rogue Destroyer in New York. I had four level nine Werewolves with Usiels show up to start with, followed by another four Bloodhounds. Luckily I only had to deal with the one guy else I'd have been screwed, but I did end up using all of my nanobots.

I had to switch from a Defender to a Rhino because I simply could not maintain the power due to the weapon compatibility mod. Seriously, trying to deal with a shield on a level 11 NPC in a CSV and with a dozen batteries, is extremely difficult when you've got five Justices, a Debilitator and a mere 1350 power units.

This is extremely imbalanced and I fear that it is the kind of thing which can cause a new player to not bother with this server. Congratulations to whoever screwed this up.
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Offline ryoken
08-14-2012, 09:55 PM,
#2
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Posts: 3,956
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Joined: May 2007

There is alot of easy missions out there. Go "DISCOVER" them. Also just take kill base missions, run in, kill base, run away. Even a starflee can do those. Just learn to dodge.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline Mere_Mortal
08-14-2012, 09:58 PM, (This post was last modified: 08-14-2012, 10:00 PM by Mere_Mortal.)
#3
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The base ones are my preferred choice, especially if I've got a torpedo. But if somebody has only just arrived on this server and they take a level one mission in a Defender, only to be greeted by four Werewolves with Usiels, they're in for a big shock!
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Offline Implosion
08-14-2012, 10:09 PM,
#4
Armed to the Teeth
Posts: 2,911
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Joined: Nov 2008

Mission are certainly not "borked".
Heck,they are a thosand times better then before.

[Image: Implosion90.gif]
| [Youtube Channel] | [Daniels] [X] [X]  | [Jessica Scarlet] |
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Offline Eduard
08-14-2012, 11:19 PM,
#5
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Joined: Dec 2011

' Wrote:There is alot of easy missions out there. Go "DISCOVER" them. Also just take kill base missions, run in, kill base, run away. Even a starflee can do those. Just learn to dodge.

Easy missions should help you get in the game as fast as possible and not to be needed to discover them especially for new players that are unaware of how imbalanced they are

oh, and base kill missions sometimes require you to take out all the base defenders as well

(08-10-2015, 07:03 PM)Antonio- Wrote: King Eduard is the greatest
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Offline Ichiru
08-14-2012, 11:23 PM,
#6
Librelancer, LancerEdit
Posts: 811
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Joined: Oct 2011
Staff roles: Coding Dev

Of course if you use a defender with a freelancer ID, it isn't going to work.
You can get a Hawk from Bethlehem for 350k.

Acolyte of NoMe
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Offline Mere_Mortal
08-14-2012, 11:51 PM, (This post was last modified: 08-14-2012, 11:55 PM by Mere_Mortal.)
#7
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A Defender with five Lavablades should have absolutely no problem on a basic mission. But even with a Recruit ID the power core is down to 75% and that hurts, even more so when up against a class five shield. Once the player has some decent money then it's much easier, but from boot it ain't so simple. Only five minutes ago I saw a guy in a flea trying his damnedest to kill two level five Outcasts, I'd wager that he was doing a level one mission, but there was no way he was ever gonna complete it. In my opinion, this must be fixed because it will have a serious impact upon the decisions of new players when it comes to choosing a server, or even whether to play the game at all.
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Offline Quorg
08-15-2012, 05:12 AM,
#8
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Posts: 1,508
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Joined: Jan 2009

There should be some missions that are genuinely easy in a starflea with Recruit ID.

ATTENTION SMUGGLERS
The Midnight Express: A Slaver <strike>who doesn't completely realize what he's doing.</strike> (video)
Merged to trim sig Wrote:Quorg, you're officially a moron.

...mongs like Quorg being like a malignant little cancer...

Way to be useless, Quorg.
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