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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Remove the cloak on Battleships

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Poll: Remove the cloak on Battleships?
You do not have permission to vote in this poll.
Yes
16.67%
15 16.67%
No
56.67%
51 56.67%
No, but add a rule saying when you activate cloak you are considered PvP dead
26.67%
24 26.67%
Total 90 vote(s) 100%
* You voted for this item. [Show Results]

Pages (8): 1 2 3 4 5 … 8 Next »
Remove the cloak on Battleships
Offline Antonio
11-13-2012, 02:46 PM,
#1
PvP = RP
Posts: 3,186
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Staff roles: Systems Lead

Exactly. Reason is that they're spoiling the fun of many fights ongoing these days. There are many of 'em actually:

1. There's a group fight, many battleships with cloaks, you know you won't kill any of them because they will always cloak, except for the last one.
2. Botfeeding snubs in a group fight with a BS while cloaked and nobody even knows you were ever there
3. When there are many battleships against many bombers (snubs, generally), 1-2 of the BSs can always give the bots and then fly cloaked away to the nearest base, refil themselves and come back, so the targeted BS never runs out of regens
4. Spoils the fun when you know you will almost never kill a target before you even started

I wrote a suggestion for removing BS cloak only because there's a CD bug that stops snubs from cloaking at any place because you gotta be near a JH/JG, which doesn't work with BSs since you will run out of CDs before he runs out of fuel.

Also, alternative would be to put a new rule saying "Activating cloak during a fight is considered fleeing and counts as PvP death" which is even better in my opinion. The cloak would be an escape route, but you wouldn't return refilled to the fight.

Your thoughts?

P.S. If you're here for trolling or qqing , just vote for "No" and don't write anything.

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Timbuktu
11-13-2012, 02:52 PM,
#2
Unregistered
 

I'm more for these 2 options:
-remove repair bots and bats entirely, and give the ships the equivalent hull and shield upgrades
-make cloaking count as pvp death (not RP death tho), and put the green message "engaged cloaking device" when someone cloaked
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Offline Hidamari
11-13-2012, 02:58 PM,
#3
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

Removing altogether would be great

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Offline Felix_Wannamaker_III
11-13-2012, 03:07 PM,
#4
Member
Posts: 143
Threads: 8
Joined: Mar 2012

I like a suggestion I heard about making CMs more valuable by buffing them, Novas, and all fighter missiles. then any ship without a CM has a lot to worry about, and a cloak is a large defensive vunerability. I understand it wouldnt help this particular problem much. Maybe make cloaked ships unable to trade would be better.

Certainly if people are abusing the cloak, it should be removed, but it seems to me to be an artificial solution. Id rather the counter-strategies be made more viable.

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Offline AshHill07
11-13-2012, 04:12 PM,
#5
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Posts: 896
Threads: 28
Joined: Feb 2010

(11-13-2012, 03:07 PM)Felix_Wannamaker_III Wrote: I like a suggestion I heard about making CMs more valuable by buffing them, Novas, and all fighter missiles. then any ship without a CM has a lot to worry about, and a cloak is a large defensive vunerability. I understand it wouldnt help this particular problem much. Maybe make cloaked ships unable to trade would be better.

Certainly if people are abusing the cloak, it should be removed, but it seems to me to be an artificial solution. Id rather the counter-strategies be made more viable.

Capital CM's are pretty much useless as is anyway. The missile usually hits the CM yeh, but its still within range of your ship. I highlighted the issues with CM droppers prior to 4.86. Pointing out that most of the Liberty caps had thiers in places that ment the CM just followed the side of your ship, and broke up before it even passed your engine block. I know that was fixed for 4.86 but they're still quite useless.

As for the OP I'm a bit torn between two possitions.

1. I am a cloaking dreadnought, although I barely ever use it, its certainly proved helpful against Rhienland raid parties, if only to get the early upper hand.

2. I *Beep*ING HATE CLOAKING TURTLE GROUPS!

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Offline Knjaz
11-13-2012, 04:47 PM, (This post was last modified: 11-13-2012, 05:03 PM by Knjaz.)
#6
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

Stop.Nerfing.Things.Please.
They're fine at the moment.

No, seriously. Cloak was, first of all, meant for that very purpose. Escape from the fight. It's only useful for ambushes on vessels with large amount of cargo. Not even all BSes, and only BSes with MOX fall under that definition.

Making Cloaking = PvP death... well, tell me, what else people would use cloaks on vessels with amount of fuel only enough to escape? There's no difference between giving blue message and not giving blue message, if you're considered PvP dead. Whatsoever.
OR

Remove cloaks from battleships? Ok'ay, remove Nova torpedos, since those are just OP when in numbers (i.e., Nova bombers will kill capfleet before fighters will kill Nova bombers), and reduce the cruise drain timer so Heavy battleships will have a chance against light ones, when both teams have competent CDers that disable heavies from closing the distance.

Why the hell battleship player is supposed to always be in "Kill them All or Die" situation, by your logic?

What I read here is "I can't get my blue message or make them dead //when raiding. Since it's rather problematic to refill in Hamburg with a Dread//. Please, let me have my blue message. I don't want them to be able to escape.". There're quite a few ways to kill a cloaked battleship.

If anything, nerf the amount of bots. Although, it'll make large scale close brawls extremely deadly. With average life expectancy of 30 seconds.

P.S. Last thing.
(11-13-2012, 02:46 PM)Antonio- Wrote: 1. There's a group fight, many battleships with cloaks, you know you won't kill any of them because they will always cloak, except for the last one.

This is very wrong. I say it because I killed helluva alot of cloaked battleships and other stuff. I've also seen cloakers to drop like flies. To Nova bombers as well.

Quote:3. When there are many battleships against many bombers (snubs, generally), 1-2 of the BSs can always give the bots and then fly cloaked away to the nearest base, refil themselves and come back, so the targeted BS never runs out of regens

But he runs out of guns.
And bombers can do the same, until those battleships will have their turrets fly away. Under concentrated Nova fire, it'll happen rather quickly.
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Offline Duvelske
11-13-2012, 04:55 PM, (This post was last modified: 11-13-2012, 04:57 PM by Duvelske.)
#7
Banned
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Threads: 44
Joined: May 2012

Well if you cloak.. your shields are GONE. If you have a battleship with cloak. And a good armor. Well it has not much space left for fuell has it? When you also take in consideration the cloak to mount and the guns to add. It gives only more tactic in the game. Wich in my view can be very fun. For example LN (or another faction) camping in front of gate till the enemy comes. If you just make sure you are cloaked enter the jump and then ambush em. That is funny and tactic wise fun. And that is what its all about.

Btw i have cloaks too. But almost never use em. As i told allready its for tactical issues. Nothing more, nothing less. Same goes for docking modules.

Edit: Whoops allmost forgot.
When trying to escape with cloak. Your shields are gone. AGAIN. so you are vunarable to attacks more then without. So that green message enable cloak.. Sorry find it stupid. (but then again.. my view maybe)

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Offline Jack_Henderson
11-13-2012, 04:58 PM, (This post was last modified: 11-13-2012, 04:59 PM by Jack_Henderson.)
#8
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Keep the toys in the game.

But: Cloaking on a BS in combat = PVP Death.

Consequence: Cloaks would be used...

...at the beginning of the fight to surprise the enemy (cool, saw it in a Liberty charge into Rheinland lines).

or...

... to get away to avoid becoming a blue message. But only once, which is fine.

It would kill the unwanted use of cloaks (claoking, running, reengaging) while it makes the cool uses more attractive.

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Offline Knjaz
11-13-2012, 05:12 PM, (This post was last modified: 11-13-2012, 05:13 PM by Knjaz.)
#9
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(11-13-2012, 04:58 PM)Jack_Henderson Wrote: ... to get away to avoid becoming a blue message. But only once, which is fine.

Doesnt make any sense. You don't lose anything by giving them a blue message, in comparsion to PvP death.
. It's better to stay in combat till your death if you're uncapable of escaping, this way you'll at least be able to help your team a little more.
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Offline Jack_Henderson
11-13-2012, 05:33 PM,
#10
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Knjaz, I know for sure that many people try to avoid exploding for reasons that are beyond rational thinking. Like... pride, roleplay reasons, etc.

However, more people explosing would be good for fights, anyway. The best win condition is when your enemy explodes.

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