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gunship

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gunship
Offline Jinx
06-03-2008, 04:33 PM, (This post was last modified: 06-03-2008, 04:47 PM by Jinx.)
#1
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

since the other forum wasn t really correct ...

this is the version i had made some time ago ( unskinned ) - its based much more on the bomber than on the orca. - the advantage is that it could:

- 1st use the hammerhead hitbox
- share the same weakness the bomber has - that is to be a huge target from the sides

[Image: Metaseq2008-06-0317-15-43-70.jpg]

size is around the size of the orca - much harder to hit from the front, but much easier from the sides.

edit: gonne add several suggestions ....

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Offline NonSequitor
06-03-2008, 04:59 PM, (This post was last modified: 06-03-2008, 04:59 PM by NonSequitor.)
#2
Member
Posts: 911
Threads: 116
Joined: Dec 2007

Some nice ideas as usual, Jinx.

The overall style carries the typically BH motifs: upper and lower fins, round cockpit and the side "wings". Very nice concept indeed.

I'm not sure what kind of weapons array you could put on this gb. Maybe a front gun underneath the upper fin? There seems to be a handy niche there just for that purpose. Then 6 turrets for good effect - at least 3 should be able to shoot downwards.

One thing does bother me a tad with this model - The side profile is pretty high. Unless this ship has good agility, it would be too easy a target for bombers and other gbs. And it does seem to be rather "stubby". Maybe some additional length would be in order.
 
Offline Tenacity
06-03-2008, 05:03 PM,
#3
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

excellent replacement for the BH gunship, might make the thing a little less uber, and I'm getting a bit tired of the poor starwars imports to be honest =P We need replacements like this.

GJ, as always jinx.

[Image: Tenacity.gif]
Offline Boss
06-03-2008, 05:11 PM,
#4
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Wut? GJ? GJ's an AI... (:P)

Nice work, Jinx. I want to see a skinned version badly! (Might be enough to get me to make an RPing *GASP!* BHG!)

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Offline Jinx
06-03-2008, 05:16 PM,
#5
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

like i said, i ll add more concepts - those are all just very simple ideas, they all don t have any details added and are only products of like 10 minutes. but i allways find it easier to think of a ship when you see it in 3d instead of describing it. thats too open for interpretations.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Offline Tenacity
06-03-2008, 05:19 PM,
#6
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Well if input is what you're looking for... here's mine:

-Remove that curved portion on the very front of the ship, have the two 'wings' come to points more like the BH bomber. The curve looks like it's only there to obstruct the pilot's view.

-Remove the gun-looking thingy that's inbetween the body and top wing, it looks out of place.

-Bring that top wing down and merge it into the body so it looks solid, right now it's only connected by that tiny little strut and it gives a very weak/feeble look to the ship's structure. In fact, it may be better to just remove the top wing entirely and have that ramscoop/body curve as the only detail on the top of the ship, it'd make laying textures easier.


[Image: Tenacity.gif]
Offline Boss
06-03-2008, 05:21 PM,
#7
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Hmm, yeah, I can see that as working.

Also, does the bottom wing really need to extend below where it goes forwards? It kinda looks odd.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Offline Tic
06-03-2008, 07:08 PM, (This post was last modified: 06-03-2008, 07:12 PM by Tic.)
#8
Member
Posts: 1,211
Threads: 109
Joined: Nov 2007

Make that GB and remove the bloody orca, and use that GS u made in BHG cap thread.

PWEEEEASE

And get a new look for BHG forward gun, and put it where the upper 2 longish tube/guns are, it would look brilliant!
 
Offline Tenacity
06-03-2008, 07:12 PM,
#9
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:Make that GB and remove the bloody orca, and use that GS u made in BHG cap thread.

PWEEEEASE

there's nothing wrong with the orca other than the bugged forward cannon. It's a unique model, not an import, no need for replacement.


[Image: Tenacity.gif]
Offline Tic
06-03-2008, 07:24 PM,
#10
Member
Posts: 1,211
Threads: 109
Joined: Nov 2007

Im talkin about the forward gun, it should shoot upwards not downwards...

Its big, has bad armor and 5 forward shootin guns. And the forward gun is 90% useless in battle.
 
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