Name: Solitude of War Name Tag: =SoW=Playername= ID: Pirate (Except Cruiser + Battleship who are Order - Rules tell me to) Rep Tag: Order Fleet Admiral: =SoW=Nukey= Diplomat: =SoW=Shard=
Background Story
With the destruction of much of the Nomad infrastructure in 801 AS, the Order was in the best position it had ever been in. With the support, however covert, of the Houses in the aftermath of discovering the Nomad threat, resources began flowing to the Order. Enough to commence construction on more warships. Although painfully slow, the Order fleets began to expand.
The first of these was a sister ship to the Osiris, the Resurrection. Packed with all that could be obtained in fighters, weapons and supplies, the Resurrection was a crowning achievement, and its launch represented the golden age for the Order.
It ended soon after. The Resurrection was apparently lost with all hands on its first mission, investigating a newly discovered Jump Hole in deep Nomad territory. No wreckage was ever found, and the Jump Hole itself was found to be sealed. The ship was assumed lost in the new system.
The truth was that the Resurrection was suffering civil war. The system, which came to be known as Omicron Mortis, was an ancient Dom Kavash prison system abandoned since before the Dom Kavash left Sirius. The Order personnel accidentally released the occupants, an alien species referred to only as UCA-3; a race with the telepathic strength to influence human minds. War broke out between those who stayed loyal to the Order, and those who followed UCA-3. It was the loyalists who were destroyed, and the Jump Hole was artificially collapsed using the artefact technology on the planet.
With the telepathic power of their masters on their side, and the reach of ex-Order operatives, the psuedo-religion of the Hive Cult spread fast across Sirius. Intelligence services rapidly connected the apparently innocent Cult with increasing terrorist activity, and all out war commenced wherever the Hive was found. With no confirmed base of operations, or even a strict warzone, however, little could be done save defend. Hive soldiers committed suicide rather than be taken alive.
The last resort to cripple this mysterious assailant, which had managed to commandeer capital ships through the traitorous actions of Kusari and Liberty officers, was a ploy by the LSF. Luring the Hive into raiding one of their outposts to take a batch of strategic warheads, the warheads were rigged to detonate after a certain amount of time. The strike was perfect, and without warning, Hive split into warring subfactions. It is presumed that the few members of UCA-3 that were not killed in the explosions were unable to hold the terrorist ring together.
Without a unifying force, suddenly Hive raiding groups were easily located and annihilated. Within a year, the last of Hive had apparently been destroyed. For the next four, up until the present day, there was no sign of Hive beyond occasional drifting debris. Beyond wild speculation, no connection was ever made with the Order.
Hive's destruction was not complete, though. A core group, including the last ranking officer of the Resurrection, survived in the shadows, shedding their old ties.
'Nukey', so called for his fondness of nuclear weaponry, led the group on vendetta raids against the forces that had eliminated his commander, and what had for ten years been his life. Steady losses were suffered, but here and there malcontents were recruited into the ranks, eager to serve alongside the elite terrorist band. Ever careful to avoid direct links with Hive, their activity was usually passed off as the work of Xenos, Gaians or whatever local criminal band made sense.
Until Denver.
Receiving an anonymous tip-off from a Liberty officer on Denver concerning a piece of technology sitting in deep storage in an LSF facility, Nukey's soldiers attacked and raided the facility, at some cost to themselves. The technology in question was a datapad, labelled only 'Solitude of War'.
The Solitude Pad, as it came to be known, seemed at first worthless. Meaningless code sequences scrolled through it, and the various controls, which apparently labelled it as a communications device, only changed the code patterns. Until the chance discovery of a derelict Outcast gunship that was to change everything.
In the cargo hold of the gunship lay the spoils of its latest raid, upon an LSF outpost. Said spoils were also the means to its destruction, as evidenced by the way that the ship itself seemed to have turned against its crew.
The cargo was an experimental Artificial Intelligence, designed as a counter to the Nomads. The combination of combat algorithms with its personality had rendered it psychotic, and it had been responsible for not only the crippling of the LSF outpost, but the destruction of the Outcast raiders. Destroying much of their own ship had been the last resort of the crew before their own deaths.
Striking a deal with the AI in order to see what it could make of the Solitude Pad, Nukey discovered that it represented the saving grace of his group. The Pad was a surveillance tool that could remotely access the majority of computer systems in the surrounding area. Combined with the AI's hacking capabilities, he had the ability to access all but the most secure information on his enemies.
The group was rechristened the Solitude of War, in honour of the tool that would allow them to return to grace. The time for petty vendetta attacks was over.
For the first time, the self-styled Admiral looked back to the Order. Hard times had fallen on the defender of Sirius. Nomad strength grew all the time, and the forces of the Wild stretched them further, while the corrupt forces of Liberty and the Bounty Hunters assailed them on the other front. The time to return home to the Order, to defend it from those whom it did not choose to fight, had come.
And if there was an opportunity to reshape Sirius for the better came in the carrying out of their duties... so be it...
Faction Aims
The Solitude of War continues their struggle to survive without a political reign, but under recent circumstances, it seems that their brethren, the Order, are in a war which they cannot afford to loose or even continue. With the whole of liberty and the bounty hunters at their heels, as well as the Nomads, It seemed that they could not hold out for much longer.
We could not just let this happen, watching our old friends get slowly torn apart from several warzone fronts – We are, of course deep down, still Order. However, we remember well the path that we took to get here, and know that sometimes, the best method of fighting is not the honourable one, but the honourable one, is not always the best either.
OOC of Activities
We, as a clan, like to have a good laugh. We will spring surprise attacks and join forces with our allies on them. training programs will be a regular thing and so will the pirate runs (how else are we to live in roleplay?) Its a chance for all of us to to join a new community, and enjoy it.
Armoury
Ships
The use of a fighter for the =SoW= is one of a pilots key abilities. This is why they use the ships that they were trained in, and paid to use against the nomads. This makes the pilot more familiar with it and enables him to feel more familiar when engaging the enemy - crucial when the outcome is tight. Therefore, ships have been limited to order variants of fighters, however, the pilot will have his own decision, and his reputation will decide what he will receive. Negotiations and bribery could reveal other sources in the future.
Anubis
Nephthys
Talon
Osiris (Limited to fleet commanders and above, only)
Civilian Fighters
Weaponry
Weapons in the Solitude of War are limited, due to their continuous travelling. However, their limitations seem to have paid off, as pilots once again return to this familiar feeling, and know how to use their weaponry at its optimum. Negotiations and bribery could reveal other sources in the future.
Order weaponry
Wreck weaponry
Salvaged Nomad weaponry
Civilian Weaponry
Weapons sold on Civilian bases
General Information
Areas of Influence
The Solitude of War mainly focus their efforts around the areas of the Omegas and the Omicrons, searching for possible threats to the order. An organised strike will often be called upon our enemies, but it will be done without warning or notification - our cover is from the ways of stealth and intelligence, and we uphold and protect our secrets from the ears of everyone.
Ranking System
Fleet Admiral //★☆ ★\\ = This is the highest rank of the =SoW=, maintaining the Flagship Resurrection - one only - Allowed use of all ships
Vice Admiral //☆ \\ = Can lead a full faction offensive/defensive - Can fly all ships except the Flagship
Captain жΔж = Can fly a cruiser and below, and all fighters
Commander жж = Has completed capital ship training - can fly a gunboat and all fighters
Lieutenant ◊◊◊ = Has begun Capital ship training - Can fly a gunboat and all fighters
Wing commander ◊●◊ = Can fly all fighters - Can lead a strike force
Master Chief ◊◊ = Can fly all fighters designated - Can begin training instruction
Petty Officer ▫▫▫ = Trainting completed - Can fly a Talon -
Airman ▫▫ = Recruitment rank for the SoW - Has not yet complete officer training - can only fly civilian fighters
Reputations
(OOC - The =SoW= are not 'Evil' . . . merely desperate. Al alliance or a treaty between us and another faction would not go unlooked. Unless you are definitely hostile (like nomads) )
Friendly
Negotiations Available
Hostile
Liberty Security Force
Liberty Police
The Southern Alliance
The Keepers
Das Wilde
Outcasts 101st
Red Hessian Army
Hessian Tears
Phantoms
I actually think it's ok, but there are some things that make no sence to me and need serioues re-thinking.
First off, this is not where you post this, it should go to the "faction creation request", not the feedback thread.
-You said "Enough to commence construction on more warships. Although painfully slow, the Order fleets began to expand." This isn't quite true. The Order is still small and too under-manned to produce ships at this scale. Ships that are produced are so by Bs| and indies with role-play reasons.
-I don't get the Pirate ID thing still, the ID regulations of the Pirate don't fit with the ID regulations of the Order and criss-crossing them makes no sence either
-Adding such a "Dom'Kavash" prison system seems kinda too far out of the box
-Everything you say you would do, fight Nomads, bounty hunters etc. is what Bs| does.
-Wrecked weapons? No way, you can't have liberty fighter guns in an Order ship
-Weapons sold on civilian bases? Define "civilian bases". And that could include everything from outcast to rheinland weapons
-Salvaged Nomad weaponry. Don't just salvage it, explain how you are going to use it and how you figured out you even can use them.
-Your Reputation needs some serious work.
-You also said "training programs will be a regular thing and so will the pirate runs". Pirate as the Order? That's a big nono and very un-rp of the Order to do. It's also not something the Order would ever do.
-You also said "watching our old friends get slowly torn apart from several warzone fronts". The Order doesn't go on full-out war, creating "battlefronts" etc. We don't have near the manpower to do that. So your purposes needs serious re-thinking
-You also said "ID: Pirate (Except Cruiser + Battleship who are Order - Rules tell me to)" You make that sound like a bad thing and as if you would pirate in a battleship too if you had the chance.
-For gunboat and cruiser/destroyer class ships, you'll also need good RP reasons to fly those and approval from the factions that build said ship.
-You pirating will make you look bad from the eyes of other Order ships and pilots and will not feel good towards you and might lead tooa power-struggle or civil war.
Now, I can sence a power struggle coming. You have a rank of "Fleet Admiral" and "Vice Admiral", now the Order has it's leader (Dboy) and 4 "official" admirals, those in Bs|. There will be struggles when both factions are in space, and you must know Bs| will always hold more power. Go look at our faction recruitment. In the past week we've had like 8 new members apply, I've never seen so much, and I have no doubt Disco members joined because of the trouble with OTF. We get support from our community and that's something that's just price-less, you can't ask for anything better from a great community like this one.
All in all, you sound like you want to do what Bs| and independant Order ships and pilots already do. This will just cause problems and will end in another civil war. We've had how many... like 4, 5 other Order factions attempt at approval? All have been shut down. The Order is frankly too small to be shared by more than 1 player factions, and again, it will only cause problems.
I don't know why new factions loaded with members come from other servers thinking they can rule supreme, but that is blasphemy. This is Discovery, not just some other server, things matter here, and you won't be able to barge in and expect immediate approval.
Take all of this into consideration, I don't want another Civil war.
By very definition, there can only be ONE Flt. Admiral, the highest admiral of the Order, which is DBoy.
At best, the SoW leader can only be an admiral but this is probably pushing it, and you should probably be Commodore.
There was a similar instance with the CR and BSG, CR was the main fleet, BSG was the 'splinter' fleet, a smaller group of it, and their leader held the rank of Commodore.
Also about your capships..
1. Seems strange for you to have more than 1 Osiris, so I tihnk it's best if the Osiris Resurrection is shared between the 'higher ups'
2. Kind of a minor bone I'm picking here but, you said the Resurrection was never found.. but it has?
3. Cruisers and gunboats, the Order have none. Are you planning on using Corsair ships?
About the RP:
I found it to be slightly outlandish, but in the end it's just a backstory that's ended, so it doesn't affect anyone too much, so that's OK.
Pirating.. Is it really necessary? Even as corrupt/not-nice order it seems weird for Order pilots to be pirating anyone...
Also, where do you plan on pirating? Pirating in Bretonia and Omegas or general CorsairZOI will put you at odds with Corsairs, with the OPG in particular.
I actually think it's good, but there are some things that make no sence to me.
First off, this is not where you post this, it should go to the faction creation or whatever, not the feedback thread.
Faction Creation Rules Wrote:3) Post your faction idea in Faction feedback forum. Ask about admins' opinion! This will help you on next stage.
Quote:-You said "Enough to commence construction on more warships. Although painfully slow, the Order fleets began to expand." This isn't quite true. The Order is still small and too under-manned to produce ships at this scale.
Call it a certain poetic license, based on the history and current standings. The indication at the end of Freelancer was that the Order had got into the good books of the Houses, and it would be logical for them to receive more resource support. The assumption made is that interhouse tensions and gradual forgetting of the Nomad problems led to those being withdrawn - especially combined with rising interhouse tensions, and the declaration of hostilities from the Bounty Hunters and Liberty. Hence, the short 'golden age'. With that loss, and the increase in Nomad power, the Order had to go to the Corsairs for support.
Or at least, that's what made sense in my mind;)
Quote:-I don't get the Pirate ID thing still, the ID regulations of the Pirate don't fit with the ID regulations of the Order and criss-crossing them makes no sence either
...
-You also said "watching our old friends get slowly torn apart from several warzone fronts". The Order doesn't go on full-out war, creating "battlefronts" etc. We don't have near the manpower to do that. So your purposes needs serious re-thinking
It's a mindset. The Order is a law-abiding faction, which is doing its best to defend all of human from alien incursion - but they're forced into fighting the Outcast pirate alliance from their Corsair alliegances, and Liberty and the BHG through the corrupt aggression of the two. Prior to 800 AS, this was the case anyway, but at least then, they had security in anonymity, supposedly mythical cloaking devices, and the fact that Toledo was unheard of. Now? Not so much. The Order doesn't ask for war, it doesn't want to create fronts, but it doesn't have much option. You said it yourself, they're short on manpower, so they can't very well stop whoever wants to from tramping all over their territory.
Solitude of War is certainly an Order faction with emnity towards the Nomads, but it is the other wars that we are concerned with. Black Squadron fights a holding action when Liberty comes knocking, perhaps the occasional raid on Alaska. Solitude goes on the offensive to deal with human threats to the Order, and the pirate ID is more of a representation of the methods that we use. My original thought was a Terrorist ID, but those, of course, are hard to obtain. Not to mention controversial.
Quote:-Adding such a "Dom'Kavash" prison system seems kinda too far out of the box
It doesn't seem entirely unreasonable to me. The Nomads seem like dangerous toys to have around, and the level of bio-engineering that the Nomads use suggests to me that the masters aren't not too dissimilar. Prison system is perhaps a melodramatic term, but I can certainly imagine the Dom Kavash toying with other forms of genetics; UCA-3, for example.
Quote:-Everything you say you would do, fight Nomads, bounty hunters etc. is what Bs| does.
Again, it's a mindset and methodry difference. Black Squadron are the quintessential good guys, fighting with the moral high ground. Solitude has seen from its experiences as Hive that the best way to fight an enemy is generally with a few dirty tricks. I remember a thread concerning SA accusing BS of attacking shipping - a misunderstanding that was cleared up, but you made the statement that Black Squadron 'was not a terrorist group that attacked civilian targets, regardless of alignment'.
Quote:-Wrecked weapons? No way, you can't have liberty fighter guns in an Order ship
-Weapons sold on civilian bases? Define "civilian bases". And that could include everything from outcast to rheinland weapons
-Salvaged Nomad weaponry. Don't just salvage it, explain how you are going to use it and how you figured out you even can use them.
-Your Reputation needs some serious work.
Work in progress. The wreck weapons thing will almost certainly be removed. That particular section was to a great extent throwing out ideas. As for reputations, that has been left like that until we've put out some diplomatic feelers to certain factions - Black Squadron being one, of course.
Quote:Now, I can sence a power struggle coming. You have a rank of "Fleet Admiral" and "Vice Admiral", now the Order has it's leader (Dboy) and 4 "official" admirals, those in Bs|. There will be struggles when both factions are in space, and you must know Bs| will always hold more power. Go look at our faction recruitment. I the past week we've had like 8 new members apply, I've never seen so much.
All in all, you sound like you want to do what Bs| and independant Order ships and pilots already do. This will just cause problems and will end in another civil war. We've had how many... like 4, 5 other Order factions attempt at approval? All have been shut down. The Order is frankly too small to be shared by more than 1 player factions, and again, it will only cause problems.
Your last point is indeed valid, although I could point out that some factions - the Corsairs notably - are rather oversubscribed with player-based factions. Certainly they have a large amount of territory, but the point still stands.
You also have a good point with the rank names, and I'm going to suggest to Nukey that we work on those. However, although we are Order, loyalties and command structure would be very internally focused. After all, few - if any - of our pilots and crews will be sourced from within the Order; we'll respect Black Squadron commands, but are liable to consider them 'suggestions'...
As for tensions between us, once we become operational, I cannot forsee our ships spending a great deal of time in the deep Omicrons, except for training and dealing with incursions. Our ZOI, based on our aims, will be more headed into House space.
Quote:I don't know why new factions loaded with members come from other servers thinking they can rule supreme, but that is blasphemy. This is Discovery, not just some other server, things matter here, and you won't be able to barge in and expect immediate approval.
Take all of this into consideration, I don't want another Civil war.
-SwissScorch
Your views are appreciated, and it's certainly made a few of the old gears turn over;) We're a little way off affording the application fee. Any constructive criticism is welcomed. Civil war is certainly not what we intended. A few RP-based bits of unease, perhaps, but not war.
@Mule: The Resurrection was kept a closely guarded secret by the Hive, who weren't keen on getting the Order on their backs, so it was put into safe-keeping for emergencies. Now it's being brought out again.
Also, there is an extensive discussion taking place as to whether we will actually have more than one Osiris. Most likely the Resurrection will be it. Other battleships are highly unlikely, although we are planning to open negotiations regarding Corsair and Zoner gunboats and cruisers.
I see your back story as horribly outlandish, and not really tying into the disco timeline at all...
Other than that, you've a shaky equipment list, and the diplomacy is full of holes.
Shadow Of War....Could you explain that name?
My general position is that you've not tied into the Disco system much at all, and simply don't know enough about disco to make a story that could work, and should wait a bit longer before you make your faction, or join the B|s, because I don't see this working.