' Wrote:A trader will no goods flys through dangerous space and hurls abuse at the local criminals and doesnt care if he is killed because he has no goods and will just re-gen.
a trader with one thousand million credits could do that anyway even with a full load since they would only lose a very small fraction of their fortune. it's up to the player to actually role play their character and show the typical fear that comes along with being in proximity to unlawfuls.
i do like the idea of spawning with damage after dying. it makes sense really for the loser of a fight to be responsible for some damage. would definitely decrease the amount of suicides. i wouldn't, however, go any farther than that for risk of driving some of us casual players away.
I am in general in support for more realistic RP expenses like that, but missions really do need to pay more. I think they should pay just as well as trading. That's real RP, as opposed to running the diamond route ten times and then transferring credits.
I think a good compromise (if it can be done with FLHook ) is the following...
NB: The percentages here are an example only it would have to be put to vote on the extent of damage received by either party.
EXAMPLE:
Once you lose a fight and re-gen you keep all the damage you obtained to existing equipment and to a max of 50% per equipment item.
If you lost an item you get it back after re-gen but at 50% cap.
If you are the victor and lost an item you get it back when you die at 80%-100% and any equipment damage you get back at 80%-100% or so. (not ideal I know as the victor would still have to commit suicide in some cases - I myself always pay my repair bills.)
Therefore the victor will only ever pay 20% damage repairs at max and the loser would pay a max of 50% damage repairs on items that were damaged to 50% or below.
There has to be costs for both sides so that both parties take the fight more seriously.
It would promote better RP for the game and PvP players would enjoy the challenge more for winning and costing the other side more money.
I don't think it can hurt PvP very much at all because most PvP fights are events that are faction held and it is up to the faction leaders to support the costs of PvP by obtaining sources of income.
I myself think it would add a new dimension to the game.
With faction leaders budgeting how much they need for battle events and slapping wrists of people who lose a lot of money.
As was said earlier more intelligent use of Cap ships would be employed and cap whores would have to think twice about charging into unsupported battles.
I wouldn't mind having something along those lines or a similar compromise for discovery.