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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Trader RP crew members

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Trader RP crew members
Offline Vero
06-10-2008, 07:55 PM,
#1
Member
Posts: 475
Threads: 40
Joined: Aug 2007

On my Synth Foods trader Ive chosen to stick with a Large Transport rather than go up to a Train.
The question I have is what do you think is an appropriate number of crew and what are their functions on the ship RP wise.

Im hoping to write some RP stories related to the crew of Synth.Foods-Convoy|104 and would like to get peoples input on the number of crew.

My first idea:

1 command officer/pilot
1 navigations officer/co-pilot
1 weapons systems officer
2 weapons system operators (manning turrets or possibly groups of turrets)/ cargo loaders
1 payload specialist/various odd jobs

So that gives me a crew of 6.
Are there other jobs that Ive overlooked that Id need crewmen for?

What are some of your ideas?
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Offline Tenacity
06-10-2008, 08:02 PM,
#2
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

I would assume that, due to computer and mechanical automation, fewer crew are needed on the large vessels than most players here believe.

For example, people keep saying "real life gunboats have 300 crew!!!" - while a lot of players here believe that the gunboats in the mod only take maybe one or two dozen at the most.

For a transport, I would assume few crew members are needed - primarily command and maintenance crew. You dont need a bunch of extra people performing redundant tasks on the ship, and the 'loading/unloading' jobs would be reserved for people working on the planets/stations you trade with.

Also, you listed:

Quote:1 command officer/pilot
1 navigations officer/co-pilot
1 weapons systems officer
2 weapons system operators (manning turrets or possibly groups of turrets)/ cargo loaders
1 payload specialist/various odd jobs

I'd double or triple that. If you think about it, realistically it would take days to make some of the longer trade runs in the game - do you really expect a single pilot, or a single nav officer, to stay awake that long? I'd say you'd have several crew members for each job so they can take shifts - either two per job for 12 hour shifts, or 3 per job for 8 hour shifts.


[Image: Tenacity.gif]
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Offline Athenian
06-10-2008, 08:05 PM,
#3
Member
Posts: 3,615
Threads: 363
Joined: Nov 2007

Mechanic/engineering officer. Someone to say things like "I dunhav du powerrr!"




Former member of "the most paranoid group of people in the community"
Discovery Community Forum Rules

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Offline Zapp
06-10-2008, 08:18 PM,
#4
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

Yeah, I keep 20 on my Outcast Destroyer, about as many as is shown on the NPC Destroyers that float around Ibiza. Probably not the most accurate number, but... I don't really think about it. I have 5 crew on the LPI-Greedy.Donut, randomly. That's what I do: random numbers.

[Image: u8rHEaq.png]
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Offline ioha
06-10-2008, 08:58 PM,
#5
Member
Posts: 967
Threads: 16
Joined: Oct 2007

Hm, the Amarillo only has three crew members, and it's a Mammoth.

Captain (does nearly nothing but talking), Navigator (who manages almost everything) and Gunner (constantly asleep - except the Amarillo is attacked).

Eta's DSE Armoured Trans is piloted by one guy, computers do most of the work...

But I guess it's up to your imagination.

[Image: GhostSleip.png]

Sebastian Goldig | Carlos "Coyote" Wells | Joshua Cooper
Colony News Service | Bretonian Royal Court | Characters & Biographies | Signatures & Designs
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Offline CusoJR
06-10-2008, 09:02 PM,
#6
Member
Posts: 264
Threads: 27
Joined: May 2008

There is a crew of 10 on the Loki's Gift. Mainly Gunners.

JENEFER: Liberty's Folly Fallen Angel's Casino Loki's Gift I am Colin's loyalty.

Commander (Ret.) Alexis "Stormbringer" Cruize, Mercenary
Flying the Viper MKII
"That's MISS Cruize to you!"
  Reply  
Offline pim
06-10-2008, 09:09 PM, (This post was last modified: 06-10-2008, 09:10 PM by pim.)
#7
Member
Posts: 292
Threads: 6
Joined: Mar 2008

John Smith is a quiet guy, who doesn't really like compagny, other than deep space and some pilots...

He flies alone, helped by a huge amounth of computers and programs, and cannot fly and fight at the same time, 'cause flight and combat centers in Heavy Tanker are in different places, and both need a human to direct them...

OK for gentle RP, OK for gentle PvP too. What do you prefer ?
Hurk hurk hurk...

[\JG/]Pim (mercenary, ex-IMG)(Raven's talon, New London and New Berlin mainly)
John Smith(independant trader, ex-contract killer on Manhattan)(Heavy Tanker)
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Offline SimonBlack
06-10-2008, 09:16 PM,
#8
Member
Posts: 1,027
Threads: 57
Joined: Dec 2007

DSE Reparship of mine has 2 crew members. Technician and his assistant (the assistant is actually way more clever:P)

GMG Kamchatka has 20 crew. 1 Captain, 1 co-captain, there are 6 pods for gas, so I put it six maintainance positions plus twice as much for another shift (maintainance, repairing, workers, anything). 4 Gunners, 1 guy on computer and 1 navigator.

[Image: 14imk5h.jpg]
Character background summaries:
Red Hessians Major Matthias Schwarz
Golden Chrysanthemums Chusa Fumiko Shimazu
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Offline Nevermore
06-10-2008, 09:24 PM,
#9
Member
Posts: 146
Threads: 6
Joined: Oct 2007

The Heimdall has a crew of 3 members, consisting of the captain Albert Vierst, a technician and a general handyman, who is occasionally also the gunner:P

But the Raven, sitting lonely on that placid bust, spoke only
That one word, as if his soul in that one word he did outpour.
Nothing further then he uttered; not a feather then he fluttered--
Till I scarcely more than muttered, "Other friends have flown before--
On the morrow he will leave me, as my Hopes have flown before."
<blockquote>Then the bird said, &quot;Nevermore.&quot;</blockquote>

<div align="right">[Image: 32771555wo0.gif]</div>
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Offline Kuraine
06-10-2008, 09:46 PM,
#10
Member
Posts: 994
Threads: 99
Joined: Dec 2007

I have 50 crew on my Outcast Destroyer, 50 crew on my Zoner Destroyer, 16 crew on my advanced train and 6 crew on my mammoth transport. I guess its just preference.

[Image: AiTakedaSignature.jpg]
Kuraine (Zoner tagged Trader)
Ravenholm (Zoner tagged Zoner Destroyer)
Bill Mason[Arms.Dealer] (Zoner tagged Arms Dealer)
LR-Drax (Liberty Rogue tagged Cruiser)
LR-Dravis (Liberty Rogue tagged VHF)
[RHA]Wilhelm.Wettin (Red Hessian tagged VHF)
[GC]-Ai.Takeda (Golden Chrysanthemum tagged VHF/Bomber)
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