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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Armor upgrades on NPCs

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Armor upgrades on NPCs
Offline monmarfori
02-03-2013, 04:14 AM,
#1
Son of Malta
Posts: 2,157
Threads: 288
Joined: Jan 2010

So, I have a idea. How about adding armor to NPCs so we are balanced (higher level missions will have NPCs that carry UAU8) or like this chart, which it may be added.
1-3 = No armor
4-6 = UAU1
7 = UAU2
8 = UAU3
9-10 = UAU4
11 = UAU5
12-14 = UAU6
16-18 = UAU7
19 = UAU8
This only applies to fighters, but would be necessary for battles. But server owner can change if level applicable to apply UAU or CAU, so it may be fair. But if one add these, you would say its challenging. So now for capital ships with diff levels of:
If payout of mission is:
1 million = No armor
1.1-1.2 million = HAU1
1.3-1.4 million = HAU2
1.5 million = HAU3
1.6-1.7 million = HAU4
1.8-2.1 million = CAU5 (at the time when NPCs get cruiser)
2.2-3 million = CAU6
3.1-4.5 million = CAU7
+4.5 million = CAU8
To prevent complaining, server owner can change whether to use CAU on NPCs so, the main server is disabled this feature.
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Offline Exterminator
02-03-2013, 04:53 AM,
#2
Member
Posts: 350
Threads: 45
Joined: Feb 2009

What's the point of that? It only wastes more of my time shooting at them.
They can already use regens which can be annoying at times. (imagine UAU8 NPC Titans 8| )
So in short,no,I don't want NPCs to have 2.5 times more nanobots.

[Image: xFSG5AM.png]
Join the Corsair Brotherhood / [TBH]
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Offline monmarfori
02-03-2013, 04:58 AM, (This post was last modified: 02-03-2013, 04:58 AM by monmarfori.)
#3
Son of Malta
Posts: 2,157
Threads: 288
Joined: Jan 2010

Well they can be enabled or disabled when creating a server, so for the main server, its disabled. But for others, if you run it you can change.
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Offline Zynth
02-03-2013, 07:24 AM,
#4
Member
Posts: 1,348
Threads: 69
Joined: Apr 2010

Have you tried shooting an NPC with AU8?

Go to the Discovery of Discovery server. They have AU 8 Broadsword bombers.
Takes forever to kill them since they come in swarms.

To prove my point, I'll bring up the IMG NPCs in Tau-23. They are Lhotses with class 9 Vampires and Debs that come in groups of 4 or more. They can make a huge difference in a fight against even a gunboat.

Now imagine them with AU8s.

No. AUs on NPC swarms are just downright scary. Maybe give them a low armor upgrade in Guard systems, but not during missions.

[Image: PKNeayo.png]
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Offline Hone
02-03-2013, 08:00 AM,
#5
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

Remove AUs altogether!

User was banned for: Griefing others
Time left: (Permanent)
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Offline Flash™
02-03-2013, 08:02 AM,
#6
Member
Posts: 1,701
Threads: 144
Joined: Jul 2012

If that 4.5mill-5mill missions becomes true, anyoen want to buy my Legate?

Its bad enough they use regens, now add a Cap 8, and you will die on the spot by just 1 wave of Threshers.

[Image: r2ArfxY.png]

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Offline monmarfori
02-03-2013, 08:06 AM,
#7
Son of Malta
Posts: 2,157
Threads: 288
Joined: Jan 2010

But, this idea shouldn't be implemented into primary servers, but this should on test servers.
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Offline Zynth
02-03-2013, 09:14 AM,
#8
Member
Posts: 1,348
Threads: 69
Joined: Apr 2010

Test servers such as....Oh I don't know....
Discovery of Discovery?

Yeah, already done there.

[Image: PKNeayo.png]
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Offline JayDee Kasane
02-03-2013, 10:04 AM,
#9
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

Make shield upgrades! Oh, wait... not that topic... yea, anyway. MAKE SHIELD UPGRADES!!!

[Image: 6FadQ6bTk_g.jpg]
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Offline Lonely_Ghost
02-03-2013, 11:05 AM,
#10
Member
Posts: 1,217
Threads: 48
Joined: Nov 2010

NPCs already has unlimited core, more armor will makes missions horrible. Sorry, but no for this one.
Some of factions already has lack of low-difficultnes missions to rep well without meeting GB waves, like OC had in Beta system for example (I rly miss it Q_Q)
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