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  Discovery Gaming Community The Community Freelancer Forum
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SHF Help

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SHF Help
Offline Matrix31
02-09-2013, 02:07 PM,
#1
Member
Posts: 13
Threads: 3
Joined: Feb 2013

Hi guys! I was thinking of buying a SHF, and what exactly I had in mind was Werewolf armed with 6 codename guns.
Any suggestions? What would suit best in your opinion? How about Archangels on Werewolf, would that work?
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Offline Anaximander
02-09-2013, 07:26 PM, (This post was last modified: 02-09-2013, 07:29 PM by Anaximander.)
#2
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Posts: 1,261
Threads: 62
Joined: Jun 2012

Why not sammies on the werewolf? They rock!

Also don't get a SHF, they generally suck badly against other players, unless you know how to TS and you got a TS-friendly SHF (Mjolnir, Arrastra).

Werewolf with sammies is a beast, but it's difficult to fly and you can expect to get eaten alive by semi-skilled VHF pilots or light bombers.

Put your flight hours into a sabre and learn how to fly that well instead, that's my advice.
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Offline Yber
02-09-2013, 10:20 PM, (This post was last modified: 02-09-2013, 10:21 PM by Yber.)
#3
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Posts: 1,665
Threads: 97
Joined: Jul 2011

Matrix, it mostly depends on what you want it for. For piracy, I don't think that archangels are optimal, though werewolf's powercore. Sammaels would probably do better, along a tartarus cannon. If you don't want to mount one, codes are the best, yes.

If you want it for pvp, you should most likely try both loadouts, sammaels and codenames, in that order.

My opinion though.

[Image: 4sFHsTF.png]
(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.
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Offline Matrix31
02-10-2013, 03:49 PM, (This post was last modified: 02-10-2013, 03:51 PM by Matrix31.)
#4
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Posts: 13
Threads: 3
Joined: Feb 2013

Thanks for the advice Anaximander. While I realize that Sabre might just be the best PvP choice, I kind of got tired of VHF dog-fighting style and decided to trade defense and maneuverability for some heavy power punch. That's why I especially like the 6 class 10 slots on the Werewolf, but I'll think about the Sammaels as well.

Yber, I planned to use the ship possibly for some piracy, PvP, group fights.. Nothing that particular, though. Thought it was a good idea to mount the SNAC on the ship as well (you can do this, right?) and it would pose a threat to some larger ships too. Sammaels and codenames sounds great though: more money saved while still being a potent offensive force.

Any further piece of advice is greatly appreciated. Thanks guys!
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Offline Flash™
02-10-2013, 09:23 PM,
#5
Member
Posts: 1,701
Threads: 144
Joined: Jul 2012

Werewolf is as fast a Ravens Talon and 3x stronger. I use mine with tartarus Cannon, and 6 Golden Blades. Works pretty good.

[Image: r2ArfxY.png]

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Offline Matrix31
02-21-2013, 01:45 PM,
#6
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Posts: 13
Threads: 3
Joined: Feb 2013

So I got my beloved Werewolf and started mounting some weaponry on it, and to my disappointment, it turned out I can't mount neither Snac nor Torpedo on it, even though there is an extra slot which says "Torpedo/Disruptor". I am thus forced to put 2 CDs (which is practically senseless) instead of a CD and Nova (or whichever Torpedo).

Could anyone solve the mystery?
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Offline fader
02-21-2013, 02:03 PM,
#7
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Posts: 10
Threads: 1
Joined: Jan 2013

(02-21-2013, 01:45 PM)Matrix31 Wrote: So I got my beloved Werewolf and started mounting some weaponry on it, and to my disappointment, it turned out I can't mount neither Snac nor Torpedo on it, even though there is an extra slot which says "Torpedo/Disruptor". I am thus forced to put 2 CDs (which is practically senseless) instead of a CD and Nova (or whichever Torpedo).

Could anyone solve the mystery?

Check the slots one ic cd/torpedo second is cd only

I learned long ago, never to wrestle with a pig. You get dirty, and besides, the pig likes it.
Bernard Shaw

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Offline Lonely Werewolf
02-21-2013, 02:29 PM,
#8
Member
Posts: 397
Threads: 15
Joined: Sep 2012

(02-21-2013, 01:45 PM)Matrix31 Wrote: So I got my beloved Werewolf and started mounting some weaponry on it, and to my disappointment, it turned out I can't mount neither Snac nor Torpedo on it, even though there is an extra slot which says "Torpedo/Disruptor". I am thus forced to put 2 CDs (which is practically senseless) instead of a CD and Nova (or whichever Torpedo).

Could anyone solve the mystery?

SNAC and Nova are only for bombers. Werewolf as a SHF can't use them. Instead it can mount fighter torpedos (Starkiller and Sunslayer torpedos) in that slot, or you could mount a Mini Razor or Tartarus cannon, which is what Werewolf pilots usually do.
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Offline Flash™
02-22-2013, 03:29 AM,
#9
Member
Posts: 1,701
Threads: 144
Joined: Jul 2012

(02-21-2013, 02:29 PM)Lonely Werewolf Wrote:
(02-21-2013, 01:45 PM)Matrix31 Wrote: So I got my beloved Werewolf and started mounting some weaponry on it, and to my disappointment, it turned out I can't mount neither Snac nor Torpedo on it, even though there is an extra slot which says "Torpedo/Disruptor". I am thus forced to put 2 CDs (which is practically senseless) instead of a CD and Nova (or whichever Torpedo).

Could anyone solve the mystery?

SNAC and Nova are only for bombers. Werewolf as a SHF can't use them. Instead it can mount fighter torpedos (Starkiller and Sunslayer torpedos) in that slot, or you could mount a Mini Razor or Tartarus cannon, which is what Werewolf pilots usually do.

Not just bombers, a Spatial, Mjolnir can also

[Image: r2ArfxY.png]

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Offline Ayem
02-22-2013, 04:07 AM, (This post was last modified: 02-22-2013, 03:03 PM by Ayem.)
#10
Member
Posts: 796
Threads: 31
Joined: Mar 2008

On the werewolf cruise disruptor/torpedo slots you can fit Mini Razor, Inferno, Tartarus, Sunslayer/Starkiller torpedoes and cruise disruptors.

The usual setup is Train Cruise Disruptor + Mini Razor but I believe people use dual Mini Razor too.

Edited for clarity.

[Image: greyscaleplanets.jpg]
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