Since this is one of the most active FL communities, I think I would just post it here;)
Quote:Freelancer Community Network - mutual link exchange
The idea behind this is to set up a giant Freelancer community network where you can reach any Freelancer site from any other Freelancer site.
To add your own site, you must have the Freelancer Community Network bar installed on your website.
It would be nice to have the network bar on any of your pages, but only displaying it on some sort of entry page is also sufficient.
Note however that the linked site should not be a placeholder to only draw visitors to your site. The linked site should be frequented by your general page visitors as well!
You ask why?
The main idea is to make the general visitor of the Freelancer Community aware of all the other great FL communities when visiting just one. This is an effort to unite the overall Freelancer Community, by simply establishing a "linked network".
Any Freelancer related site will be included if its meeting the following requirements:
- site has the FL Community Network bar installed on a frequently visited page
- site is related to Freelancer
- site does not violate any laws and does not contain porn, etc.. (use common sense here, we wont include questionable sites)
Features:
The Community bar is hosted at www.the-starport.net. The code you will include on your website will reference a javascript hosted on this site. This is necessary to always update any Network bar. This way, you only have to install the bar one time - after that you can forget about it.
The bar is featuring a drop-down menu when you hover over the Community Network image. It includes all the websites participating in the Community Network. There are 3 categories: General Community Links, Server/Mod Links, Clan Links.
Also, the bar features 6 random links on the right, 2 random links of General Community, 2 of Server/Mod and 1 of the Clan Links category.
Well, if I find a way to insert it somewhere on the website, I'll probably insert it. Although webmastering is relatively low on our priority list, unfortunately, so it's hard to guarantee anything.