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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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My progress on my FL Clock

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My progress on my FL Clock
Offline Horon
07-01-2008, 10:27 PM,
#1
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Posts: 1,485
Threads: 52
Joined: Sep 2007

(Same thing was posted in the discussion on getting one)

Well in any case...DEMO DONE! It's pretty rough, and no doubt the time and year are incorrect, but oh well. I stuck it here. You will need the dll on there also, if you didn't get it from my Super Luigi World project. You can either stick it in the same folder as the clock, or put it in your system32 folder.

As for the workings inside the program...
Time is in the following format:
hhmm mmdd yyy. You should be able to figure out what the letters stand for.
Below that, you will see a number, and what appear to be two arrows. These control the offset for the hour, which is basically your timezone.

NOTE: This does not save yet, so you are going to have to set the timezone every time you start the program. Also, like I said before, the timezone to hour calculations are also probably wrong, so please excuse me. This is basically a "How far it is" program, and not the finished version.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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Offline chovynz
07-02-2008, 12:56 AM,
#2
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

Good job.

Theres an issue with Fullscreen (obviously you'll be aware of it.)
You cant read the time when you have FL activated as fullscreen.
It shouldn't be a prob, for those of us who use windowed mode.

I think the idea is great, and am glad to see some progress on it.
Looking forward to seeing you complete it.

Go bro Go!

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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