In light of the recent sanction, I'm thinking the admins want Pirates to be more Pirate-like and as such I was wondering, would it be possible to be a Xeno and demand any traders to leave Liberty and if they refuse to comply, blow them up without a second warning, or even outright destroy them?
Example:
"Halt corporate scum!! You're defiling Liberty! You are given 5 seconds to drop your cargo and turn around and leave. That timer starts now!"
5 seconds later
"I warned you once. Charging cannons and engaging trader!"
"Prepare to taste my wrath!"
*blow up trader*
Also, as per rules 5.6 and 5.7
Quote:5.6 Fleeing in combat counts as a PVP death. Fleeing is:
a) Docking with a jump gate, station or tradelane;
b) Moving more than 10km from the fight.
5.7 A player who was killed in a PvP fight must not enter the system where the fight took place with any of the characters on his/her account(s) until four hours have passed from the time of his/her destruction.
If the player respawns in the same system, he/she must leave the system within 10 minutes of his destruction without attacking anyone, except in self-defense. Other players are not allowed to attack one who is leaving.
Transports/Freighters/Liners which have been killed in a PvP fight may return to the system in which they were destroyed but only for purposes of moving through the system or for trade within that system. They may only act in a purely defensive manner and may not resume acts of piracy.
Would we then be able to re-engage said trader if they return within 4 hours in a manner such as:
"I warned you to stay out of Liberty Corporate Scum! It appears you didn't appear the first time"
and proceed to destroy them?
No pursueing beyond 10km of the fight area will occur, however cruise disruptors and SNACs will be used.
' Wrote:This actually sounds a lot like the LRF|, only Xeno.
Ahh. I just looked into that and edited out my blurb about a faction. The LRF indeed have very similar groups and I'm surprised they're not allied with the Xenos due to the similarities of their ideas. I'm assuming everything else above is fair though?
5 seconds is too short, if I wanted to try and talk you down a bit I'd still be writing "Hey, can we talk about this first?" while you started shooting. But other than that, I believe the rules do allow you to make "leave the system" a demand.
Re-engaging only applies to the person who lost. If you kill them, and they come back, you can pirate them again and again. Letting themselves die is not a free pass for four hours. However, it does mean that they can't shoot you until you've knocked their shields down to half- a nice little advantage. You can type all day and they can't open up preemptively.
' Wrote:Re-engaging only applies to the person who lost. If you kill them, and they come back, you can pirate them again and again. Letting themselves die is not a free pass for four hours. However, it does mean that they can't shoot you until you've knocked their shields down to half- a nice little advantage. You can type all day and they can't open up preemptively without breaking the rules.
' Wrote:5 seconds is too short, if I wanted to try and talk you down a bit I'd still be writing "Hey, can we talk about this first?" while you started shooting. But other than that, I believe the rules do allow you to make "leave the system" a demand.
Re-engaging only applies to the person who lost. If you kill them, and they come back, you can pirate them again and again. Letting themselves die is not a free pass for four hours. However, it does mean that they can't shoot you until you've knocked their shields down to half- a nice little advantage. You can type all day and they can't open up preemptively.
What I'm wondering if why I can't open up pre-emptively if they are an enemy of the faction though. It seems a bit awkward to me, and not only that. If that was a true rule, I could sanction 1/2 the pirates on the server with the 15 screenshots I took when I traded before I was a mercenary. Admins seem to be able to sanction me with circumstancial evidence, so if I can't sanction pirates that say: Use a Freelancer ID with a Gunboat to pirate, Pirate with a Freelancer ID, Torpedo you and say "STOP!", Give you 5 seconds and when you try talking them down because they're asking for 200% of your profit they blow you up, etc.
EDIT 2: I modified my first message a bit to include some other threads, and something that confuses me with regards to the Xeno Terrorist ID.
EDIT 3: It shouldn't take more than 5 seconds to drop your cargo, and complying with that would mean you're about to comply to leaving. In such case the time given would of course be extended so you can turn around and leave, however any move forward would result in death. Quote from the Xeno wiki article.
Quote:The Xenos are one of the most unpredictable criminal groups in the Sirius Sector along with the fact that they're loosely affiliated, most of their members are dangerous psychopaths opposed to any trade or other interaction with foreign entities.
I doubt you'd try to talk down a Psycopath with say, a gun in real life as they are psycopaths. Why talk one down in space?
' Wrote:5 seconds is too short, if I wanted to try and talk you down a bit I'd still be writing "Hey, can we talk about this first?" while you started shooting. But other than that, I believe the rules do allow you to make "leave the system" a demand.
Re-engaging only applies to the person who lost. If you kill them, and they come back, you can pirate them again and again. Letting themselves die is not a free pass for four hours. However, it does mean that they can't shoot you until you've knocked their shields down to half- a nice little advantage. You can type all day and they can't open up preemptively.
4 hour rule does noy apply to trader's.Then can come back, over,and over again. Would be dumb,but some do it,and just keep on diing.
' Wrote:4 hour rule does noy apply to trader's.Then can come back, over,and over again. Would be dumb,but some do it,and just keep on diing.
You are right, they can return to the system. However, when they do, they cannot fire first. That was what I meant about opening up preemptively- while you can always defend yourself, you cannot fire first if your attacker has already killed you in the past four hours. They also need to do more than just fire a warning shot- they need to take your shields below half.
As for your situation involving unreasonable demands, if they are being used as a means to "skip to the shooty part" then that constitutes a 0.0/1.2 sort of thing. People have been sanctioned for unreasonable demands in the past- and it doesn't have to be something quite as ridiculous as asking for 20 mil from a level 40 freighter. If you think their demands are just their compliance with the rules and they have no intention of getting you to actually pay, that's bad. If you feel strongly about it then that's what reports are for.
Don't use the Xenos wiki article right now... there should be an "Information Contested" flag on the top of it, we're hoping that someone who actually plays a Xeno can help us (the wiki team) out with it. That one-liner seems to have come out of nowhere, and while the Xenos can be a bit crazy they certainly aren't completely unpredictable psychopaths like the Phantoms are.
5 seconds is indeed to little time. Just because you gave a demand doesn't mean it is going to be acted on that second.
From the sound of it this is what you to be able to blow up a trader 5 secs after you tell them to drop their cargo and leave the system, without them being able to RP back. In my eyes that is PvP abuse and PvPwhorism. This is an RP server, allow them to RP with you.
Just because they are an enemy to your faction doesn't mean you can destroy them outright without RP. The reason is because it is against the server rules. As Dab and others have said, Xeno used to be able to do this. Guess what? It was abused and it made playing as a trader no fun when a Xeno was around. Hence it was changed.
' Wrote:Ahh. I just looked into that and edited out my blurb about a faction. The LRF indeed have very similar groups and I'm surprised they're not allied with the Xenos due to the similarities of their ideas. I'm assuming everything else above is fair though?
There are SOME similarities yes, but LRF doesn't blame OUTSIDE Corporations for Liberty's troubles, but their own Corporations for influencing Government Decisions with bribery and wanting more worker's rights (Not that the Corporations listened ). Their alittle more similar to the Unioners than the Xenos.
Xenos= Git Dat there Kusari Tradah outtah our space! They be stealin' our jobs!
LRF= Stop Corporate Lapdog! Your supporting a corrupted Corporation with your trading under their name!
*Bow* The reason we are not allied is mostly due to this particular idealology.
Xenos think outside people are the problem, LRF think INSIDE people are the problem.
And as for the Xenos, they CAN demand that a trader leave Liberty, however 5 seconds is not really reasonable unless they ignore you and start to run, usually i order them to halt, explain why i stopped them and give them 20-30 seconds to turn around (Libby Corps ) and head back the way they came or just simply drop their cargo and be on their way. *Shrug*
5 Seconds doesn't give any reasonable time to formulate a response and is considered "Bad Form".