Gallia could have been a good idea but the implementation was bad. A small number of skype friends were able to take over the whole idea even before it was launched. They made their games and imposed their own view of gallic RP. Others tried but couldn't develop their imagined story because of the first players and their RP... so they quit trying and went back to Sirius. Gallia became empty and the group that formed the core didn't like it. The story was made so that Gallia invades and so, the group of players forced the sirians (and the ones that didn't like what's going on in Gallia in the first place) to interact with their view on Gallia. This resulted in a lot of players quitting discovery. And that's why, I think, Discovery had over 200 players before Gallia appeared. It's the implementation that was wrong, not the idea.
(10-29-2014, 04:00 PM)Mao Wrote: Discovery had over 200 players before Gallia appeared.
something something correlation causation
something something decade old game
As far as my thoughts on the matter are, it's pretty much just me echoing Omicron. Gallia should be reverted to five in-game systems, with the rest of it existing only in lore.
Meanwhile, Rod managed to hit the whining about "oh but it kills activity!" on the head as well. If the systems are empty, how the hell are they somehow leeching players away? Hint: they aren't.
Really, as the Gallia appeared it did not killed any activity. Kusari had a source, Bretonia had one too. Every house had. And Alpha-Gamma path was not as stupid as it is now. So, how about that? It's not the Gallia that killed activity. It's developing, and it didn't stop yet, as it seems.