(04-28-2014, 01:41 AM)lIceColon Wrote: You wanna talk about realism? Then I would suggest giving all capships autoturrets to represent the gunners you have on board, instead of having capships just be the giant unmaneuverable single-crew fighters they are now.
Good idea. Now let's find someone to develop the mechanics to it.
(04-28-2014, 01:41 AM)lIceColon Wrote: You want realism? with so many capships exploded throughout the course of the mod the houses should be fighting their wars with sticks and stones right now.
Retcon those "so many" to a reasonable, realistic amount and we are fine. Rebalance caps to be what they are intended to be, real warships, not just big juicy targets, and you won't have that incredibly massive amount of losses which would warrant dropping back to stone age. In turn you'll have tactics other than ganking to win a fight with.
(04-28-2014, 01:41 AM)lIceColon Wrote: You want realism? Chainfiring is a more than simple task for any weapon mechanism or computer script to make happen, why is it banned?
Is it? I've been using chainfire for quite a while as so did others, and I never seen anybody being banned for that. Scripts? Okay for me, not for higher ups, and I'm not in charge.
(04-28-2014, 01:41 AM)lIceColon Wrote: You want realism? How about we give all ships delta-v and make them consume fuel for every maneuver, strafe and thrust they make? And how about we remove the ridiculous (in terms of realism) speed limit of 400m/s?
I'm all up for implementing fuel for ships and removing the speed limit, leaving only acceleration being different as it is to be tied to size/engines. Can you do that, please?
(04-28-2014, 01:41 AM)lIceColon Wrote: You want realism? Then why do the devs strive to nerf all OP ships and weapon combinations when IRL it is a fact of matter that some military vehicles are simply magnitudes more advanced than the other?
Devs have their own concept of balance, I have mine. I'm not a dev. How do my concepts relate to how the game is developed?
(04-28-2014, 01:41 AM)lIceColon Wrote: You want realism? Planets with radius of 7km aren't realistic by any means
You know why all these things above aren't implemented? Because it's a gaaaaaaaaame.
Scaling stuff up to match realistic sizes would work (as it did with Freeworlds), but I was also thinking of shrinking other stuff to match sizes properly. It is possible, but as I said, I'm not a dev, whether I'd like to see such things even in a gaaaaaaame or not. If I'd want to escape reality totally, I'd play this.
I'm not saying this whole thing sucks, I could cope with it as I did so far. I'm just saying things could be better. What's required is of course development knowledge and skill, which I lack, and dedication, which I also begin to lack more and more due to RL stuff. But yea, I'd like to see realism. Even if it's a gaaaaaaaaaame. Or may I say... because this is a game. After all, why shouldn't games be realistic to a degree?
(04-28-2014, 01:41 AM)lIceColon Wrote: What you have, eye cavities? Do any of the ships in the mod make sense? Shrimp shaped fighters? Spacecraft with impractical wings? All of them were designed for the purpose of eye candy.
A lot of them are ugly, don't tell me they are to please the eye. But that's not the point, the point is whether certain ship classes make sense to be in the possession of certain factions. It makes sense for a military to have a lot of warships, it makes none for space hermits to have a similar armada.
(04-28-2014, 01:41 AM)lIceColon Wrote: Which is why most houses and factions have laws regarding foreign battleships. However in most organizations, nobody would just go destroy a colony ship unless provoked. And contrary to your belief, the ship simply existing does not constitute as provocation, especially when it comes from a neutral faction.
Laws and regulations, lol, like that would count. The Zoners made it clear enough that they left the Houses mostly because those laws and regulations not fitting them and they felt enslaved. That the existence of something this significantly armed is already a provocation is not a simple belief, it's an observed/experienced fact, but of course you must be a diplomatic expert to know better than I do.
(04-28-2014, 01:41 AM)lIceColon Wrote: If those "ten plus ten ships" were working together, you might have a point. But when those ten plus ten ships are scattered all across Sirius they simply do not constitute enough of a threat.
If the people who were supposed to build those "ten plus ten" ships would work together, you might have a point, but were they?
(04-28-2014, 01:41 AM)lIceColon Wrote: You mean giant floating targets. Zoners did not build the ships for diplomacy, because they are not the PR department of zoners. Zoners do not go around the universe in their Nephilim envoys negotiating passage rights and faction relations for the Zoner Republic, because there is no such thing as a Zoner Republic. There are Zoner factions that might have diplomatic needs, but the Zoner itself is not a faction.
Exactly, those Nephilims are supposed to be colony ships at the edge of the sector, yet we often see them either around the houses or hunting nomads in Iota. In a colony ship! There is no Zoner Republic, there is no cohesion, not at a scale to allow the mass production of Zoner caps. And this lack of cohesion and the wide variety of neighbors are the reasons why Zoners are to maintain their diplomacy carefully, whether they are PR guys or not. Fail to do that and you'll end up collecting orange grass on Malta or on a dining plate on Crete.
(04-28-2014, 01:41 AM)lIceColon Wrote: Nothing if you RP it right. Nothing is impossible if RPed right. And this is a RP server, so RP matters. In fact, in a way, SRP is a contest of who can come up with the best most intriguing RP so that they can get special privileges not awarded to regular RP. And people who get SRP get their SRP because they RPed it right.
You can't do crap if what you want to do conflicts with the will of others who would be affected by what you want. That would be called powergaming and is forbidden, no matter how good your SRP would be.
(04-28-2014, 01:41 AM)lIceColon Wrote: Because there are entrances in space. Because explorers don't have jump drives. Because there is no way to breach a minefield- because of course minefields are immortal. There is no way to say send a probe that can stay long enough to scan coordinates, whereby explorers plot a jump to the same general area but away from the minefields, thereby breaching the defences.
Do you realize that jumpdrives are a pretty fresh invention? Like a year or two old inRP? And just try to take out a minefield people spent 150 years to pull up.
(04-28-2014, 01:41 AM)lIceColon Wrote: Of course if the battleship is manned by a single entity who claims to be zoner, it is a dangerous and volatile threat. But that would be metagaming.
That would be powergaming, not metagaming, but regardless, inRP you can't use these terms, these are ooRP terms, while ooRP we know it wouldn't happen, because admins would intervene, inRP it is still a valid threat. Ignoring it because it is ooRP would also be ooRP.
(04-28-2014, 01:41 AM)lIceColon Wrote: So simply by zoners being zoners, the threat will never happen, and the other factions know it.
That's the exact issue. If players with Zoner IDs would be Zoners, would act like Zoners, and be responsible for their actions, the annual zonerzonerzoner thread would be nonexistent. Thing is, we got a lot of folks chosing the Zoner ID because Zoners also have a battleship, a carrier, two cruisers, a gunboat, and freedom both in terms of diplomacy and ZoI (show me another faction with these perks and such lack of drawbacks). And then we got a minority (yes, I dare say it is a minority), who has chosen the Zoner ID to roleplay a Zoner.
(04-28-2014, 02:20 AM)Faxe Wrote: Am I the only one who is wondering why the guy claiming to be the ultimate zoner, the faction that left house space to be independent and free, has a fleur de lis as an avatar?