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(08-09-2016, 03:36 PM)Omicega Wrote: This may not be the right time or place to ask this, but that doesn't stop me from being curious about it: what does the dev team intend to do now? The pooch has been well and truly screwed with the Kusari Civil War, so I hope you don't intend on restarting development after half a year of leaving the place a ghost town.
The problems with the Exiles ID could have been remedied much quicker, ironically enough, if IDs were dev territory rather than admin territory, and someone on the dev team had the power to update them.
I still have no idea why faction ZoI is considered admin jurisdiction rather than dev jurisdiction, unless it's some weird sentimental holdover from the days when all ZoIs were defined as "wherever your faction has NPCs plus one system away from that, unless you have a really good reason to be outside of it, in which case do whatever", which was a system that, understandably, gave the admin team a lot of leeway in punishing people for "violating their ZoI".
It's an especially illogical thing given that ships have to be balanced around what they're expected to encounter within their respective factions's zones, and admins are not involved in ship balancing -- though admittedly, times when this would become an issue are edge cases. I could go on about this particular issue for pages.