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(10-29-2016, 12:39 PM)Zelot Wrote: Right, but if we know that is what people are going to do, why take out the in-game functionality that does the same thing?
The original post explained, in more diplomatic terms, that the admin team basically took it out to shut people up who were whining about the function, by demonstrating that whether /setmsg exists ingame or not, it doesn't particularly affect the quality of roleplay. It has nothing to do with whether people will use external macros or not.