Posts: 2,847
Threads: 165
Joined: Nov 2008
Staff roles: Moderator
Adding something along the likes of:
Code:
"May ally with hostile factions to siege, or defend bases only when logical, iRP reasons and negotiations are present in the Role Playing sections of the forums."
Because let's face it, not every faction has the manpower or ships to siege a base.
If they don't have the means to take it out, they're only chance is to ask for help.
Sometimes, that help comes in the form of otherwise-hostile 3rd parties.
Enemy of my enemy, right?
For example, the situation with Core| and A/) .
Both faction hate each other's guts, but both of them are at war with the order. Neither could've taken out the base on their own, so why not forget the grudge for a brief moment and focus on the common enemy.
However, despite the fact Core, due to it's evil and manipulative nature, has it's ID set in a way that allows us to use "unlawful" factions to our advantage (and later stab them in the back), we've earned ourselves a warning.
And also, there is a whole other aspect, as mentioned before in this thread.
Sometimes, it just doesn't seem right to join a fight and shoot at , heavily outnumbered by hostile faction #2, hostile faction #1 just because the rules force you to do that.
What I'd rather do in this case is join the loosing side and balance things out, only to stab them in the back when things start shifting in their favor.
That happens almost on a daily basis with the four-way brawls in Delta.
You've 'sairs, Core, Nomads and Order. But obviously, that is not the problem here.
The problem is people will seek unusual enemies in times of need and if there's logic and enough role play behind their actions, the rules shouldn't really restrict them from doing so.