Hello, just want to put a suggest into the Trade Development if possible, it could bring more activity for the better. To lawful player's and unlawful player's.
So we all know ore trading is very profitable for lawful player's. This is because there are not many pirate's that pirate for cargo, but instead for money, so the trader's are more then happy to pay a "Tax Fee" of let's say 10 million for a 5k cargo hold of Gold Ore. Pirate's doing cargo piracy, for the same amount of Gold Ore, will have a sell point of alot less then the lawful player. So for an example. Gold Ore to a Lawful Base 10k, but Gold Ore to a Unlawful Base 5k. (Per unit).
So my suggestion is, why not make Smuggling a bit more profitable. Not Ore's but Cardamine, Artifact's, Black Market Munitions, why not make the sell point profit to 8 - 10k just like Ore's, this way it'll bring Unlawful factions like Outcasts, Corsairs, and other's to want to smuggle and bring that sort of activity to their factions to make a profit. This will help avoid the power traders, it gives things to do instead of just sitting at Planet Manhattan in LR, LH, OC fighting LN, LSF and LPI. When the LN, LSF, LPI can actually do something different, making things for a lawful player more fun, hunting down smuggler's. While for the unlawful LR, LH, OC it is more of a challenge to make a profit. Which it should be, but the profit is worth the challenge.
I know from a Gallic point of view, ore's sell for a HUGE Profit for lawful trader's, but for the unlawful Gallic player, profit is hard to come by. But it will sure bring alot more activity to both unlawfuls, and lawfuls, and it gives challenges, excitement, fun to player's from the lawful and unlawful player base.