The House Military, Police and Intelligence faction ID's have been reverted to their original form. The Admins have taken community input into consideration and implemented suggestions brought forth by @Blodo, @Teerin and various faction leaders.
The original concept was to allow more freedom for quasilawful and corporation factions to operate without having to suffer negative RP consequences from House governments. However, our first attempt at accomplishing this was admittedly extreme.
This new ruleset should accomplish the same thing with far less impact on how Lawful factions operated as before.
What are the changes and how do they play out in the game?
- Houses have the same authority as before in their Sovereign house systems with regard enforcing laws and levying fines. POB's are subject to House Laws and taxes.
- Houses can enforce RP consequences upon players, factions and non-hostile POBs, in House Controlled space, only if they witness a violation of their house law with an uncloaked ship and a Military, Police or Intelligence ID equipped. Hostile POBs are still subject to attack at any time.
- The same holds true for Houses with regards Outer Regional space. The only difference being that non-hostile POB's can operate with impunity from House laws and House RP consequences. (For example, a player or faction owning a POB in Coronado (Outer House system) cannot be FR'5d or fined for storing contraband or allowing unlawfuls to dock by House governments even if they witness them doing so. This only applies to POB's. Ships can still be fined, attacked or suffer other RP consequences, if they are caught breaking house laws and refuse to pay the fine.)
- Houses cannot enforce negative RP consequences upon players/factions for actions that occur outside their ZOI.