(03-21-2017, 06:08 PM)Auzari Wrote: This is something I've noticed that's been happening throughout the time, that people are able to miracously pull out evidence AFTER they've been destroyed, even as going as far as showing their own death as evidence.
Now, this may be pertaining to a peculiar incident - but instead, it's a /perfect/ example of the proposed potential issue. What's the point of killing people when they can borderline powergame the evidence after being killed with no witnesses? .........
Thoughts?
The wording and how you present this question of "Can characters use information after death", uses an in game example, where you or your faction are now held accountable for the information passed on after the destruction of a ship at your hands.
That in and off itself, seems somewhat self serving. A debate about whether it is logical for the destroyed ship to be able to pass on information about its own destruction, will boil down to a matter of opinion, and those are like asscracks, everyone has one and they will all be different and no ones will be perfect. We also tend to dismiss the opinions of others if they go against the point we are trying to make.
You appear to be trying and make an argument that ingame information should not be able to be passed on after ship destruction in certain circumstances, to far from a base, out in the middle of nowhere, no one around ect ect. And it can, has and will continued to be done in this game environment and is entirely up to individuals as to how they Role Play their characters. People use the "Player Status" tab on the forums and in-game, to find ships with the excuse to have "Interactions". Is that logical? In this game environment it is, and is just as logical as passing on info after a ship has been destroyed.
(03-21-2017, 08:14 PM)Croft Wrote: Disco isn't the place for character death just for the sake of hiding certain actions, applying that sort of logic would undermine the character driven nature of the mod ranging from faction creation to SRP's. The best you can hope for is an agreement with the opposing party to "forget" details and specifics after their ships destruction.
Otherwise the rule of thumb applies, only ships are ever destroyed. Character death rests solely upon the creator.
This was very well said.
(03-21-2017, 08:32 PM)Auzari Wrote: Information is gained through roleplay and conversation. You kinda /NEED/ to roleplay to get information. Information in itself - is pretty much a roleplay commodity.
If this is the case, I would love to see the RP and how all of the information in this thread was gained. I am sure that it will be just as LOGICAL as a ship passing on information via a black box after it has been destroyed . Passing along information is valuable. When you consider that a ship can and will pass on evidence of its destruction, then you have to make the judgement as to whether it is worth the RP consequences of destroying that ship or not, and simply not one-sidedly assume that because you are out in the middle of no where and no one is around there will be no repercussions.
Making a thread about the logic of this, that or the other, after the fact, seems more like laying the ground work for excuses than actually trying to have a conversation on the logic of in-game actions depending on environmental in-game circumstances.