I do not agree with this change. The game was made to transfer these items no matter if the player is in a fight or not. I suggest removing the whole transfer menu if you've started down this path. It's pretty much the same thing. This ruins my gameplay.
remove batts, botts at all, replace all weapons with mining lasers, remove all battleships as you killed now the repair ships, remove Bombers, and finally try to find more silly things like this, to advance each pirate. These poor pirates have now another "disadvantage" to Traders.
What a fun when escorts now cant be resupplied by their traders. stop npc's from spwaning bats and bots - this will shorten each fight dramatically
(03-28-2015, 09:10 PM)jammi Wrote: Wait wait, this is brilliant. Traders previously complained that they were vulnerable cash cows for individual pirates and were invariably told, "get escorts, fly in convoys, stop crying."
Now, flying in a convoy for security isn't "acting like a transport. :|" Because God forbid people should have an advantage over individual players through merit of teamwork and cooperative gameplay. Good argument.
I don't know if you've ever tried attacking a large convoy, but it's damn near impossible once it reaches critical mass. It's neither gameplay-conducive nor realistic that one transport can or could be pumped full of nanobots such that it can absorb levels of damage comparable to a capital ship.
Escorts are another matter entirely.
(03-28-2015, 09:21 PM)Hidamari Wrote: So you are saying that a carrier does nothing more than carries things? pretty sure thats not the job of a carrier, or any carrier vessel in any universe that exists. carriers are supposed to be able to re-fit, re-arm and repair any ship with the capability to dock inside of it.
Carriers are not barges for fighter craft.
Dii, you know I love you, but if you're trying to condone capfeeding as being a good thing then I'm just going to have to flat-out tell you that you're wrong.
You know what I love about flying in small groups? If I use a certain type of missile, I can ask someone to stock up on ammo. You could have just made the ammo take up space.
But you know, feedback on things like this hardly matters, because most of the time the changes were so hard to make ''it would be a waste to disable them'' anymore.
Snark aside, I am very curious about what you will do to repair ships once this is tested. And if you can do something for carriers as well.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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(03-28-2015, 09:39 PM)Omicega Wrote:
(03-28-2015, 09:10 PM)jammi Wrote: Wait wait, this is brilliant. Traders previously complained that they were vulnerable cash cows for individual pirates and were invariably told, "get escorts, fly in convoys, stop crying."
Now, flying in a convoy for security isn't "acting like a transport. :|" Because God forbid people should have an advantage over individual players through merit of teamwork and cooperative gameplay. Good argument.
I don't know if you've ever tried attacking a large convoy, but it's damn near impossible once it reaches critical mass. It's neither gameplay-conducive nor realistic that one transport can or could be pumped full of nanobots such that it can absorb levels of damage comparable to a capital ship.
Escorts are another matter entirely.
I have, yes. And I'd also maintain that if you attacked said convoy on your own, you deserved to lose because you didn't invest in an appropriate response.
I also know how chaotic it is organising convoys. If you've ever led a 10 man convoy (let alone a 20 man one) you'd know it's like herding cats. Any group who can remain organised enough to look after its component ships has honestly earned their escape.
Upset about convoys getting the better of you? Bring more bombers or maybe a cruiser. Simple.
(03-28-2015, 09:51 PM)sindroms Wrote: You know what I love about flying in small groups? If I use a certain type of missile, I can ask someone to stock up on ammo. You could have just made the ammo take up space.
But you know, feedback on things like this hardly matters, because most of the time the changes were so hard to make ''it would be a waste to disable them'' anymore.
Snark aside, I am very curious about what you will do to repair ships once this is tested. And if you can do something for carriers as well.
not at all, I've made it very easy on my end to tweak it. We'll see if missile trading has to be restored.
Okay, let me cut down the snark a bit more then. When it comes to group fights, all other members are free ammo for your launcher. This does give a very odd moment, when you have, let's say for the sake of example, a guy with a nuke, a guy with a screamer, a guy with a para, canonball and so on. I can get each of those ammo for every kind of launcher, but only carry 70ish of mine.
Is there any way possible we could instead increase the amount of cargo they take up instead so you can get a full load of your ammo + one more full load for another launcher for fighters. SHFs on the other hand, not sure. They have more cargo, but not sure if they could get full ammo for themselves no matter what combo they use and then bring another full load of ammo for someone else.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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(03-28-2015, 09:10 PM)jammi Wrote: Wait wait, this is brilliant. Traders previously complained that they were vulnerable cash cows for individual pirates and were invariably told, "get escorts, fly in convoys, stop crying."
Now, flying in a convoy for security isn't "acting like a transport. :|" Because God forbid people should have an advantage over individual players through merit of teamwork and cooperative gameplay. Good argument.
I don't know if you've ever tried attacking a large convoy, but it's damn near impossible once it reaches critical mass. It's neither gameplay-conducive nor realistic that one transport can or could be pumped full of nanobots such that it can absorb levels of damage comparable to a capital ship.
Escorts are another matter entirely.
(03-28-2015, 09:21 PM)Hidamari Wrote: So you are saying that a carrier does nothing more than carries things? pretty sure thats not the job of a carrier, or any carrier vessel in any universe that exists. carriers are supposed to be able to re-fit, re-arm and repair any ship with the capability to dock inside of it.
Carriers are not barges for fighter craft.
Dii, you know I love you, but if you're trying to condone capfeeding as being a good thing then I'm just going to have to flat-out tell you that you're wrong.
I love you too, I can say however that i didnt even mention legitimacy of cap feeding. I was merely stating a fact, carriers are supposed to carry snubs, they are also supposed to be able to re-arm, re-fit, and repair said ships as well. that should ideally be done internally.