Adding another step to the process, bad idea. All this is going to do is frustrate people and make them whine more. I'm certainly going to be annoyed by it somewhere along the line.
' Wrote:I see. I hope accidentally screwing up with the /droprep won't make me loose my ship, though.
Also, I would like to note that my first question remains unanswered:
' Wrote:I still don't get it.
Hypothetical scenario: I'm a Freelancer, but I want a Manta. I rep and ID my ship as a Freelancer one, then request a permission of usage from the BHG, as it's a white cell issue. Once granted, do I have to summon an admin to give me a Manta or I'll be able to buy it regardless of the permission while only red cell ships have to admin-given?
You rep the Bountyhunters rep till you can get the BH ID (or use the recruit ID), then you get the Manta, then you switch to a FL ID IF and ONLY IF you have the BHG|'s permission to use a Manta.
If you don't do it this way, you are risking a world of hurt, with both the BHG| and the A.D.M.I.N. factions on your tail. You CAN'T win against those odds.
A & L Guy
' Wrote:ERROR: I am unable to purchase a "Caracal" Gallic Light Fighter with a recruit ID. Which, given the purpose of the recruit ID, is clearly a mistake.
Working on it as we speak. Have not revised all the Recruit ID permissions yet.
' Wrote:Adding another step to the process, bad idea. All this is going to do is frustrate people and make them whine more. I'm certainly going to be annoyed by it somewhere along the line.
Actually it doesn't do all that much if you sort it out right. What it does do is stop folks buying a ship they shouldn't buy with an improper ID. One of the overriding principles is to reduce the number of sanctions we do. Beacuse despite the fact it's our job to process them prevention is a damn sight better than punishment.
Also folks like ships, so how much fun is it to go out buy a ship then be told you can't fly it so you've got to sell it? This is a game after all and if we can make these minor rules unbreakable without effort then most of the folks who break them by accident, or simple dint of not knowing, don't get whacked by the big punishment stick. Infinitely preferable to the alternative.
' Wrote:Wait, this is actually in place?
Cool! Can't wait to see what hell our FL IFF/Merc ID CoC ships get into when we create new characters!
That shouldn't be massively affected if you're using the BW line or civ ships. Using faction specific ones will require you go through the set-up I mentioned earlier. Had the FL rep still been the singular pain in the backside it was in 4.84 it is highly likely this would not be in place.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
' Wrote:That shouldn't be massively affected if you're using the BW line or civ ships. Using faction specific ones will require you go through the set-up I mentioned earlier. Had the FL rep still been the singular pain in the backside it was in 4.84 it is highly likely this would not be in place.
Awesome, we use BW and civ ships and tech, so we should be fine. I'll post here if something comes up.
And then maybe, maybe Morphs will be able to dock with Keeper bases without being able to buy anything except bots/bats. And not be attacked by the nearest group of Nomads/Wilde NPCs because the rep would allow us to buy Nomad Lasers/ships.
In question form.. Are there any positive effects for nomad trial characters?
An Outcast, Outcast ID'd, role-plays.
He role-plays himself into another ship.
/cue fancy story here.
Let us, for this example, - whether it's sensible or not doesn't matter, it is just an example - assume said ship is...
An Odin.
Let us also assume the player had filed a Special Request.
And let us assume as well that said request got approved.
Now said player has to do this:
Make a new character / ship.
/restart Rheinland command would obviously help, still.
He then has to grind missions in that ships until he can acquire a Red Hessian ID.
That he does.
Now he can buy the aforementioned Odin.
And now, ladies and gentlemen, now he can do the following:
Work on his repsheet again and grind MORE to get his Outcast ID back.
Work on his navmap because he pretty much lost anything he had with the old ship as he can-not transfer it over to the new one.
Work on... hell, map and repsheet is good enough, just think of all the unnecessarily-wasted time.
The alternative to the above that doesn't involve creating a new ship is to butcher one's repsheet. Which involves grinding missions, usually.
What a most marvelous idea this is here.
And what an excellent way to promote individuality.
/sarcasm
But an a more serious note...
Say what's next? The same for... guns?
Or how about we make the generic IDs like Mercenary and Pirate Special Request-only?
How about we kill everything that isn't really factionized and forget individuality right away, and instead stick to the cliches and stereotypes attached to our present faction IDs, hm?
You see, the thing is, making that stuff there work for [color=#FFFFFF]white cells...
Well, the procedure above, think of every Pirate, Mercenary, Freelancer who, thanks to the still rather 'new' ID and equipment-usage system, makes a deal with a faction fooor... a different ship.
Should every single person who does so have to waste way too much time on doing what I gave you an example of above?
I mean, before 'this', it was: Do the writing, get your approval, fly to the base, dock, buy your ship, y'know.
So what does this measure, for the white cells, actually prevent here?
A handful of people from flying ships they shouldn't fly?
Didn't we have this most wonderful sanction system for that, actually?
I don't mean to say this 'thing' is bad in its entirety, preventing Dude McI-Got-No-Idea-And-I-Just-Want-Lulz from buying an Assault Carrier with a regular Navy ID is grand, even the parts for the red cells, that I can understand.
But for white cells?
Why'd you introduce this whole 'Ask the governing faction for it.'-system thing for those in the first place, when you just nearly cut half of the stuff it was made for?
I mean, the 'asking-thingy', it PROMOTED Role-Play, granted, the part about making deals and so on on the forums, it also increased paperwork load for faction leaders, but only by a miniscule amount.
But this?
One doesn't have to ask a faction if he or she wants an 'off-the-norm' ship now alone and make a deal, oh no.
One also has to spend hours with boring and completely unnecessary trash after.
You just made sure that a fair amount of people are going to have to do more boring grinding junk.
Instead of doing what?
Playing the game.
Role-playing in the game.
Having fun on Discovery.
That's what we're supposed to do, as players, right?
Play the game, role-play, have fun, right?
Not grind and grind and grind this or that like ye olde powertraders grinded money via Diamond-Niobium through Sigma-13 in .84, correct?
So now be so kind, oh mighty top brass, and tell me...
Why did you introduce this junk for white cells?
So you have less sanction reports coming in?
So your own life is easier and the workload lighter?
Isn't it your job to make the life of the players easier?
Plenty of Pirate ID'd ships around. As Mercenary ones. As Freelancer ones.
Picture half of those, an unlikely but not impossible scenario, suddenly wanting a different ship from the Civilian and Borderworld lines.
Picture half of that half getting their approval.
Picture how many people you just made spend countless hours with boring, dull, frustrating grinding.
Good job.
You're entertaining as usual.
This would be actually all nice if it stopped people from doing the stuff that is really infuriationg for some.
Like someone grinding his way up into a Liberty Dreadnought, with the correct ID, kitting it out with 10 Solaris Turrets and then barging in with it into even and 'fun' - for the participants - fighter clusterfights, only to collect blue messages with an almighty big ship.
Going through the re-repping process just to get the affiliation to get an ID is going to be a pain in the ass for the players. What about creating a temporary "Buy-All" ID that an admin can briefly give to a player with an SRP so they can buy 'any' ship without any change to rep, and then give it back to the admin in exchange for their original ID after the ship is purchased? It would cause less grief and would allow the admins to take a more one-on-one approach with such SRP requests. More work, but that's the byproduct of trying to force this ID thing to begin with, since SRPs and non-standard ships will still exist no matter what.