Hello there.
This might sound nobish of me but im thinking in collecting some bountys on Junker Marauders , but for that i need to be hostile to them.
Do they use junker IFF and for that reason i should go to a xeno base and get missions vs junkers, or is it a different IFF and i need to become hostile another way?
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Considering the JM have a radically divergent diplomacy and modus operandi compared to the other Junker groups, it seems a little unfair that mercs need to burn their bridges with the entire NPC faction. Still, by the rules, yes you do need to be fully hostile.
(05-21-2015, 10:59 AM)jammi Wrote: Considering the JM have a radically divergent diplomacy and modus operandi compared to the other Junker groups, it seems a little unfair that mercs need to burn their bridges with the entire NPC faction. Still, by the rules, yes you do need to be fully hostile.
This is something we've been considering after the whole zoner official faction drama. We've been working on implementing 10 volatile IFFs (which is basically factions) we can change via flhook when a player faction causes too many problems (or conflict) with the NPC factions and we need to isolate them.
(05-21-2015, 10:59 AM)jammi Wrote: Considering the JM have a radically divergent diplomacy and modus operandi compared to the other Junker groups, it seems a little unfair that mercs need to burn their bridges with the entire NPC faction. Still, by the rules, yes you do need to be fully hostile.
This is something we've been considering after the whole zoner official faction drama. We've been working on implementing 10 volatile IFFs (which is basically factions) we can change via flhook when a player faction causes too many problems (or conflict) with the NPC factions and we need to isolate them.
I don't really see how JM would fit in to requiring such a measure though. It's not that the faction needs a new IFF, but rather the rule needs to be looked at again regarding bounty hunting.