Special Operative ID (Restrictions mentioned below)
Rheinland Police IFF
Reputation adjustment to Rheinland Police (/restart rhpolice)
Reputation adjustment: Nomads and The Wild to allied +9.0
TLAGSNET (Rheinland version)
Namechange (Mentioned below)
For the ships Wilde.Justiz and Wilde.Urteil only: Nomad snub engine
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Can ally with Nomads and The Wild anywhere.
- Can freely engage any ship anywhere, if necessary to maintain their own cover, the cover of other nomad agents, or it happens secretly within hidden and non-public places like asteroid fields or nebula.
- Cannot ally with any unlawfuls or participate in unlawful actions except as described above.
Zone of Influence: Rheinland, systems directly bordering Rheinland
3. Exact name, identification and affiliation of the character:
Name: Wolfram Johannes Kruppstahl
inGame Names:
(Current name - To be changed to)
Wolfram.Kruppstahl. - RFP|Det.W.Kruppstahl
Wolfram,Kruppstahl - RFP|Det,W.Kruppstahl
ID: The Wild ID
Affiliation: The Wild
4. Why is this request necessary for the continuation of this character's roleplay?
Kruppstahl has been infected, and assists the K'Hara by gathering intel as undercover Rheinland Federal Police officer. In order to not produce drama like SkyNet's character (infected BDM agent Erika Keller) did, I'd like to use SRP IDs on his undercover ships. This also helps Kruppstahl to not get caught with The Wild ID.
5. What short-term and long-term goals are you planing to achieve on this character?
Short-term:
To keep up the work as a detektiv of the Rheinland Federal Polizei.
Getting in touch with the spirit.
Provide intel of Rheinland for K'Hara and the spirit.
Long-term:
To not become revealed as an infectee by humans.
Assist the spirit & K'Hara at their intentions without his own cover getting blown.
The whole character story has begun at Kruppstahl's application for the Rheinland Federal Police. He was deployed as reserve group pilot. In his first patrol, he managed to catch and arrest a smuggler, he used the evidence of that incident as reference in his application. Skipping a lot of patrol reports, Kruppstahl met an agent of The Order in Rheinland, which told him about the truth behind The Order and the Buro der Marineintelligenz. Kruppstahl decided to escort the agent out of Rheinland, without including it in the patrol report to not raise suspicion. During his time off duty, Kruppstahl made his way towards the Omicron systems which the Order pilot mentioned. He encountered ships of the Canaan Project, a group of scientists which do work with the Primary Artificial Intelligence (Kruppstahl wasn't aware of this back then). As he tried to get onto information about The Order and the Nomads, Kruppstahl regulary supplied the Canaan Project with goods from Rheinland. One day he was invited to Aurora Complex, a hidden base of the Project. Due to the ceasefire in Rheinland, Kruppstahl was deployed in Hamburg and thus had no time to keep in touch with the Canaan Project. Later on, Kruppstahl was deployed in Stuttgart and near Omegas to protect the miners around there. As seen in the last MD, Stuttgart has been attacked by the Nomads and Kruppstahl was sent to defend the system - successfully. Right after that incident, Kruppstahl made his way to Aurora Complex, Omicron-74 system. He couldn't find Aurora and not even the people of the Project themselves. They simply vanished. An attempt to get back in touch with them via communication channel was left unanswered. On his way to find Aurora, Kruppstahl stumbled upon the jump hole which leads to Omicron Delta system, in which he finds a Freeport to rest on. After some time he met Order agent Brake which he has a serious talk with. A day later, Kruppstahl lost orientation in a Nebula and then found Lichtenfelde Complex. Due to lack of knowledge about the Nomads, he decided to dock on Lichtenfelde Complex, on which he has been infected later on.
8. How long has this character been building its backstory?
Since May 16th 2015
9. If you feel that you would like to provide us with character references, specify whom.
Arbs (The Order agent Brake, captain of the CV Avenger. Also the Order pilot Kruppstahl met in Rheinland.)
Logic (Briggs)
SkyNet (Infested BDM agent Erika Keller)
Laura C. (Laura Carsten, Laura Clausewitz)
The 250.000.000 SC can be found on Wolfram.Kruppstahl. (Including the . at the end)
Note Wrote:To be honest, I'm not sure if I posted this SRP request earlier today or yesterday. I've been editing the post and due to tiredness, I'm not sure if I submitted it or closed the tab. If this is a repost of the request (which I can't see due to moderator confirmation), feel free to delete it. Sorry and thanks!
1. Exact name of the character: Wolfram.Kruppstahl
I removed the RFP| tag from the ship because I'm no longer member of that player faction. With recent changes in Rheinland and Kruppstahl, the tag wouldn't make sense anyway.
Reputation changes:
Liberty Security Force to Neutral-Nodock -0.55
Office of Confederal Intelligence to Neutral-Nodock -0.55
IDF Shipping to Neutral 0.0
Gallic Metal Service to Neutral 0.0
Confederal Gallic Defense Forces to Neutral 0.0
The Commonwealth to Neutral 0.0
Rheinland Military to Hostile -0.9
Rheinland Military Guard to Hostile -0.9
Rheinland Police to Hostile -0.9
Daumann Heavy Construction to Hostile -0.9
Republican Shipping to Hostile -0.9
Bundschuh to Neutral-Nodock -0.55
ALG Waste Disposal to Neutral-Friendly +0.3
Rheinland Federalists to Allied +1.0 (IFF)
New ID: (the ship already has the Special Operative ID equiped)
- Can attack ships which belong to a house or organisation that is considered hostile by the Federalists.
- May demand credits and cargo from imperial-aligned Rheinland factions anywhere and attack if they refuse to comply.
- Can ally with unlawful factions.
- Can ally with Nomads and The Wild anywhere.
- Can freely engage any ship anywhere, if necessary to maintain their own cover, the cover of other nomad agents, or it happens secretly within hidden and non-public places like asteroid fields or nebula.
- Can freely engage any ship anywhere, if the target carries Artifacts, Azurite, Wild/Nomad related commodities and/or Wild/Nomad related equipment of any sort.
- Cannot participate in unlawful actions except as described above.
Allowed Ships: Fighters
4. Why are these changes necessary?
The first six rep changes are basically clean-up as they were never updated because of the SRP ID:
LSF and OCI: These are hostile right now, but I don't see a reason for them to shoot me. Neutral-Nodock because intelligence factions don't let randoms dock on their bases.
IDF, GMS, Gallic Defense Forces: These are hostile right now, but there's no reason for that. Neutral fits best so I can travel through Gallia if I want.
The Commonwealth: This is hostile right now, I don't see why as it's just a small government I never had to deal with.
The following changes are necessary due to the current changes in Rheinland. Without them, I'm unable to play my character as reputations are completely upside-down currently.
RM, RM Guard and RFP: Kruppstahl refuses to work for the police under Imperial flag. He allies with the Federalists, so it makes sense to be hostile to Rheinland law enforcement.
DHC and RS: Imperial aligned factions should be hostile.
Bundschuh: Secretly, Kruppstahl has always been a supporter of the Bundschuh, both forum and ingame roleplay represents that. Now that doesn't need to be a secret anymore.
ALG: The Federalist ID has +0.3 to ALG. I don't know why it is like that, but for sure there's roleplay reasoning behind that.
Federalists: Right now, Federalists are hostile, which makes zero sense and makes me unable to play the character. Kruppstahl refuses to follow through the coup and allies with the Federalists.
The entire ID needs to be changed so I can play the character properly. Basically it's a mixture of the ID I had in the original SRP request and the Federalist ID, but I removed and added a few things so it fits my character best.
As you can see, I took the Federalist ID as a base.
The cargo and "cruiser and above" rules were removed because my character only has his fighter, at least for now.
The Zone of Influence was no longer needed as none of the lines refer to it.
Although it already says the ID can ally with unlawful factions, I added Nomads and the Wild just to make sure.
The "kill to maintain cover" rule has been in the original request, I think it's self-explanatory
I allowed the ID to attack ships that carry Nomad stuff. I think it makes sense given the characters' background and also gives me more things to do.
5. Provide possible links to the relevant forum roleplay.
Most of these changes need to be done so I can keep playing the character in the first place. I don't want to miss out on the Rheinland events with my favourite character.
The only piece of forum RP relevant to these changes I can provide is this https://discoverygc.com/forums/showthrea...tid=178233 transmission to the Bundschuh leadership, which hasn't been answered yet. Between the transmission and now, Kruppstahl has learned about the Federalist hideout in Thuringia.
Thank you for reading (and possibly implementing these changes)