' Wrote:All right okay, so you turn your camera all the way around and you see...the seat that you're sitting in. Or the back of the bridge. Or whatever. Good idea.
Congratulations on missing the point.
Jump holes don't use codes. Duh.
THAT IS MY POINT! JUMP HOLES DONT USE CODES! SO WHY, IN VANILLA SP, WERE YOU NOT ALLOWED TO DOCK WITH A JUMPHOLE WHEN YOU ONLY HAD THE LIBERTY GATE CODES!!!
calm...breathe....relax...no more rage....take medicine....ahhhhhh
' Wrote:Point is, they didn't design the cockpit artwork for panning at all, so it's not even something that can be done with any reasonable amount of effort. Maybe fighters can see up and over the back of the seat but not back and below. Then this could be used with a "bridge" view to see 360 all around. But there's no panning in the cockpit art for anything so cant be fixed period. Why are you arguing about this?
You missed the point. Take a look at some of the fighters. Liberator, Starflier, Guardian. Even if the game allowed you to pan 360 degrees, you wouldn't be able to see anything out the back anyway, because the view is blocked by the body of the ship.
' Wrote:THAT IS MY POINT! JUMP HOLES DONT USE CODES! SO WHY, IN VANILLA SP, WERE YOU NOT ALLOWED TO DOCK WITH A JUMPHOLE WHEN YOU ONLY HAD THE LIBERTY GATE CODES!!!
calm...breathe....relax...no more rage....take medicine....ahhhhhh
...
Because you couldn't dock with them before you got the liberty gate codes, so getting the liberty gate codes didn't make a bit of difference?
' Wrote:WJumpholes, being natural phenomena, don't care if you have codes or not, so getting codes wouldn't make a previously impassable jumphole passable. Keep in mind that in vanilla, jump holes were supposedly quite unstable.