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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Vagrant Raiders

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Vagrant Raiders
Offline Vagrant Raiders
11-17-2013, 08:16 PM, (This post was last modified: 02-28-2014, 03:13 AM by Vagrant Raiders.)
#1
Member
Posts: 150
Threads: 31
Joined: Jun 2011

[Image: VR-Sigil.png]

...Accessing Databanks...
Location: VCS Metropolis Databank..
..Entry 0724.. Accessed
REQUEST COMPLETED. DISPLAYING:


The Vagrant Raiders are a paramilitary organization based in the western Independent Worlds and the core military of Natio Octavarium. Founded after the Nomad War by a Maltese smuggler named John Petrucci, the Raiders have gone through several incarnations, originally smuggling cardamine from Malta to Liberty, pirating traders along the way. After the Battle of Freeport One, in which the Vagrant Raiders fleet participated, the Spyglass-class battleship VCS Metropolis was engulfed in a subspace tear, severely damaging it and flinging it to the edges of Sirius. After months of grueling travel with a severely weakened hull, the Metropolis made it home and Petrucci fell into a coma.

Now, under the leadership of a long-time member named Harold Kane, the Vagrant Raiders are rebuilding both their ranks and their fleet, with repairs and upgrades to the Metropolis underway. With another long-time member, Escher, as part of High Command, the group has intent to restore the former power of the Vagrant Raiders, and then some, this time without dependence on the Cardamine trade, and without the abrasive diplomatic tendencies of previous leaderships. Presently, the group is focussing on the construction of Natio Octavarium, an independent house based on a free society for all those wishing to put their differences at the door for greater cooperative benefit.

Sub-entry found: Entry 0724-A

..Entry 0725..
"Goals"
Accessed.
REQUEST COMPLETED. DISPLAYING:
  • To restore the former glory of the Vagrant Raiders.
  • To gain credits, power, and influence, and have fun doing it.
  • To aid our allies in any way possible - whether it be information, force, supplies, or humanitarian aid.
  • To secure an independent base of operations for ourselves and an independent trade network for our allies as part of Natio Octavarium.
  • To establish a technically-legal Vagrant Transport Corps, shipping goods both mundane and exotic to our friends throughout Sirius.

..Entry 0726..
"General Information"
Accessed.
REQUEST COMPLETED. DISPLAYING:

Faction Tag: VR-
Faction Leader: Harold Kane (// Kazinsal)
Example of tagged name: VR-Harold.Kane
IFF/ID: Freelancer IFF, Vagrant Raiders ID

Active Flight Personnel: 2,300
Active Ground Personnel: 800
Active Civilian Personnel: 250
Total Active Personnel: 3350

..Entry 0727..
"Equipment"
Accessed.
REQUEST COMPLETED. DISPLAYING:

Civilian weaponry: Unlimited
Codename weaponry: Unlimited
Bundschuh weaponry: Dealt with on a case-by-case basis
Other weaponry: Prohibited, unless allowed by personal tech request (or SRP)
Missiles/Torpedoes: Unlimited
Cloaking Devices: Limited to command ranks only on a case-by-case basis

..Entry 0728..
"Ranks"
Accessed.
REQUEST COMPLETED. DISPLAYING:

Depending on rank, Vagrant Raiders are permitted to use varying classes of ships that have been manufactured and released into the civilian and border worlds open markets. Exceptions can be made with prior consent from all parties involved.
Having a large transport vessel requires a rank higher than Bandit.

Taskmaster - (Leadership Rank) Taskmasters run passive operations for the Vagrant Raiders, such as location scouting and transport shipment. Taskmasters often handle diplomacy on the side. They coordinate with Warlords, with whom they are on the same level of ranking, to make their plans happen. Taskmasters are considered part of Vagrant Raider High Command.
  • Harold Kane (// Kazinsal) - faction representative, accountant
  • Escher (// Thexare) - strategist, Merak Squadron leader

Warlord - (Leadership Rank) Warlords are the chief executive officers of Raider-dealt pain. They coordinate with the Taskmasters as to where prime strike locations are, and make sure those strikes happen. Warlords are considered part of Vagrant Raider High Command.
  • Jada Zachary (// Shagohad)

Quartermaster - The Quartermaster is the head of shipping and trade logistics in the Vagrant Raiders. His job involves the maintenance, organization, and dispatch of the Vagrant Transport Corps and its profits. The Quartermaster is considered part of Vagrant Raider High Command
  • Erasmas de Shahrizai (// Druen78)

Marauder - Not quite high command but smarter than your average Raider, the Marauders are field commanders of the Vagrant Raiders. Without the presence of a Taskmaster or Warlord, the senior Marauder in a group of Vagrant Raider ships assumes command of the group. Marauders are trusted to keep order among subordinates during spaceborne operations.
  • Kadar al-Nizari (// Savas)

Raider - These individuals are officially a part of the "crew". They've impressed High Command, proved their worth in their respective subject fields, and have displayed prowess in combat and character. They are considered "the normals" in the Raiders.
  • Ken Matsuda (// Thexare)
  • Kelly Combs (// Thexare)
  • Karim Callanan (// Omega472)
  • Persia de Shahrizai (// Druen78)
  • Dario Sigmundr (// Savas)
  • Nikolai Hawkins (// Kieran Walker)
  • Elizabeth Raines (// Safe Haven)
  • William Loc (// Swampcroc)
  • Joesph Petrie (// Tal)
  • "Shade" (// Saronsen)
  • Jace Williams (// Garrett_Jax)

Bandit - The "lackies", as James LaBrie would put it, are newly recruited personnel that have yet to prove their worth among the Raiders. They are provided a small ship to perform escort duties, and have the option of getting themselves a small freighter to spread the reach of smuggled goods amongst the colonies. They are the 'grunts' of the Vagrant Raiders, often called to the front lines to do the more gritty work such as basic escort duties, scouting, and absorbing plasma-fire for the senior Raiders.
  • Kit Marsh (// Adamusa)
  • Alex Alabaster (// Meoshi)
  • This could be you!

..Entry 0730..
"Shiplist"
Accessed.
REQUEST COMPLETED. DISPLAYING:


Bandits may only fly fighters, bombers, freighters, and transports with a cargo capacity less than or equal to 2200 units.

Freighters: Rhino, CSV, Dromedary, Clydesdale, Camara, Anki, X-Shuttle, Civilian Freighter
(restricted): Grizzly, Repair Ship

Transports: Armored Transport, Transport, Large Transport, Mammoth, Percheron, Train Pirate Transport, Border Worlds Transport, Firefly
Liners (restricted): Democritus, Prison Liner

Light Fighters: Civilian Shuttle, Starblazer, Griffin, Scimitar, Surveyor, Arrow

Heavy Fighters: Bayonet, Switchblade, Kingfisher, Crow, Falcon, Marauder, Saishi

Very Heavy Fighters: Sabre, Raven's Talon, Scraper, Eagle, Wasupu, Virage, Falchion

Super Heavy Fighters: Arrastra, Spatial

Bombers: Broadsword, Cutlass, Roc, Waran, Havoc Mk II, Touketsu

Gunships (limited to Marauders and higher): Civilian Gunboat, Border Worlds Gunship

Notable Ships

VCS Metropolis (Spyglass II-class battleship): The flagship of the Raiders. The Metropolis acts as the main mobile base of operations, supplying ammunition, repairs, safe bunks, and a hideout for Raiders and guests who require it. Originally a Spyglass-class battleship, the Raiders have modified the various systems aboard the Metropolis, as the Hellfire Legion no longer maintains the vessel or supplies parts to the Raiders. After major hull and internal damage, the ship was set for reconstruction in the style of an Arbiter-class battleship.

VCS Silent Man (Ibis-class carrier): Originally the Bretonian Liner Majesty, the ship now known as the VCS Silent Man was retrofitted as a lighter, sleeker Ibis-class carrier by Aquila Defense Systems after major reactor damage crippled the reconverted liner.

..Entry 0731..
"Diplomacy"
Accessed.
REQUEST COMPLETED. DISPLAYING:

Allied
Natio Octavarium
Octavarium Corporations
Vereinigte Widerstandsarmee


Friendly
Junker Marauders
Temporary Autonomous Zoners
Zoners
Other Bundschuh


Neutral
Lane Hackers
Junkers
Outcasts
Sirius Coalition Revolutionary Army
Colonial Republic
Golden Chrysanthemums
Blood Dragons
Independent Neuralnet Division
The Order
Liberty Navy
Liberty Security Force
Liberty Police, Inc.
Interspace Commerce
Deep Space Engineering
Cryer Pharmaceuticals
Bretonian Armed Forces
Bretonian Police Authority
Bretonian Mining and Manufacturing
Border World Exports
Gateway Shipping
Planetform
The Council
Kusari Exiles
Red Hessians
Liberty Rogues
Independent Miners Guild
Junkers Congress
Ageira Technologies


Unfriendly
Kusari Naval Forces
Kusari State Police
Kusari Corporations
Nomads
Xenos
Bounty Hunters Guild
Bounty Hunters Guild Core
Hogosha
Gaians
Mollys


Hostile
Rheinland Military
Rheinland Federal Police
Rheinland Corporations
Gallic Royal Navy
Gallic Royal Police
Gallic Corporations
Gallic Junkers
Corsairs
Hessianwehr


..Entry 0732..
"Zone Of Influence"
Accessed.
REQUEST COMPLETED. DISPLAYING:

Natio Octavarium, Independent Worlds, Border Worlds, Rheinland


..Entry 0733..
"Recruitment"
Accessed.
REQUEST COMPLETED. DISPLAYING:


Join us.

[Image: Signature.png]
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