However,
Thinking longer about the idea that when a person gets killed by a player (not NPC) it automaticly looses a small portion of its money is maybe not too good idea.
I have encountered many pirates and pvp-activists who would be online allday to kill as many as they can in such a situation.
And no, you cant escape them, and they yust want a fight no matter what.
Like they first say; "pay one mill tax, and then when you say ok, they say, what? you think im mad, it's 5 mill for you" and so on. They yust gonna have the fight with you.
And since i totally suck in pvp, i couldnt even hit a stargazer in a battleship,
i would be mining all day to pay for my ships that where shot...
So in the end, fun idea, but not for me really :-)
Sure, hoped to see more new ideas of making Disco realistic, as you mentioned the conquer system would be realy awesome, more ideas are appreciated, so shoot.
(08-30-2014, 03:48 PM)Sir_Now Wrote: And no, you cant escape them, and they yust want a fight no matter what.
Like they first say; "pay one mill tax, and then when you say ok, they say, what? you think im mad, it's 5 mill for you" and so on. They yust gonna have the fight with you.
Aside from changing the death penalty, I posted this a while back about making planets actually worth something in game, providing more forms of 'mine-able' resources. If so, factions could start claiming planets for their values, and begin expanding outwards into new territories. I'd like to see previously ignored and worthless planets become valueable, and shift the focus on surveying and controlling them.
I feel that disco in the long term future should look towards a big stretch like this, adding large scale features, using pre existing conditions, to expand upon what is already there.
----------------------------------------------------------
Another thing involving planets is their ship sell points. I was thinking on the idea of deactivating defenses on any dockable world and their orbiting stations. Let defense be up to NPCS and Players only. Meaning important enough worlds (except capitals) would need to be focused on by militaries, either in patrol form or POB's.
EX. Planet Harris. Behind the lines in Gallic held territory. Deactivate the defenses. If Gallia, in game, wanted to claim it, they could divert ships to 'blockade' it (yes i'm aware of the minefield) or build a POB there to stake their claim. It would also mean that in such a scenario, people might actually log as Planetform to liberate the planet or fight in any form of resistance to what happens there. Why do we care? Because factions could actually begin to capture ship sell points, and use them as leverage, denying their sale. Something worth fighting over, liberating places where ships might be exclusive to.
Or maybe instead of deactivating some stations defenses, just lower them. Let caps from opposing sides enter enemy territory and blockade (attack) enemy trade junctions. Use POB's to try to capture areas. Even over Leeds, drop the GRN battleship, and make the GRN| build a base over Leeds to keep control there. There should be more left to in game politics and events to determine the tide of the war, than using NPC bases to lock everything in place as it is.
I'd like to see cap fleets raid enemy territories, go in close and blockade a planet and its bases. Most bases (unless fortressess) would have basic 'anti fighter' level defenses, but should not be able to hold back battleships. Let the LN blockade Hamburg, make the RN come and clear them out, instead of always just meeting in the same place in texas to pew it out with no clear winner of anything but who's left at the end. Yes, this means that a successful operation, well planned, could result in blockades going on for days, or long enough for the invading faction to solidify their territory. Like, say, the LN blockading Hamburg, could try building as fast as possible a core one with shield, and some weapons platforms. If they succeed, it depends on how long they can keep up their efforts, and give their enemies a clear and present threat requiring immediate action. This would also let those factions choose exactly where and when they may want to launch such an attack, and which side of the war they want to put that focus into.
Ultimately, this would work even better if all reps for all civilian corps were set to neutral to hostile militaries. They would simply ignore enemy military units until fired upon. Meaning you could take caps into a big core planet and blockade, without constantly taking heat from the civilians. Only their police/navies would be doing the fighting (which makes actual sense). This way, you either NEED ships to keep control of trade routes and important bases/planets, instead of leaving it up to civilian corporate NPC bases that would never actually be any line of defense against battleships.
This could also let rebel groups try to, in game, grab internal territory. I would love to see the Rogues try to Capture Pittsburg by sweeping in with cruisers, building a POB asap (well planned with supplies lined up and ready), and try to maintain a hold on the planet. The planet can be set to let anyone dock, but who gets to is more so determined by those controlling forces, than reps/ID's. Let the rogues use Pitts, if they can. I'm sure many can think of countless possibilities applied to their own houses/factions that they play.
So... We've come up with some 'friends' from Shoutbox, lol yea we were literally discussing this on Shoutbox about another idea which wasn't proposed in this thread.
It's about the Ship Insurance idea which you probably have heared from SC already.
"IC would make sense now"
yeah it would!
Given the idea of when you have an insurance on your ship, you wouldn't loose it when you die, but from the money you payed for the insurance you get a "new" one, so you don't loose your ship but instead the Insurance would give you a new one.
So if you wouldn't be having the insurance and die, you would loose your ship like a 'real' death, which in Freelancer would mean you'd loose the Char, or maybe respawn as a Civilian Shuttle instead. But if you have an Insurance, you would respawn like usual by auto-paying a small fee (Not the usual ship price, way cheaper as example for the price when you would sell it on NPC Bases, that's why most of you sell it on forums, because on NPC bases you can't sell it for a good price, that price could be the Fee.)
(01-21-2015, 01:59 PM)Snake Wrote: we were literally discussing this on Shoutbox about another idea which wasn't proposed in this thread.
Why not make a new thread about it then?
Why spamming new threads when there is already one? This thread was made so the community could spam their ideas of making FL: Discovery a bit more "realistic" and the topic we were discussing on SHoutbox just fits in here.
(01-21-2015, 01:59 PM)Snake Wrote: Not the usual ship price, way cheaper as example for the price when you would sell it on NPC Bases, that's why most of you sell it on forums, because on NPC bases you can't sell it for a good price, that price could be the Fee.
That´s still 50-150 million for trains and capital ships what is way too much (by the way when we speak about realism - which company would make insurance for military ship which goes to war, eh?). Also, you would need to solve Conn deaths to be removed from the paying system.
(01-21-2015, 01:59 PM)Snake Wrote: Not the usual ship price, way cheaper as example for the price when you would sell it on NPC Bases, that's why most of you sell it on forums, because on NPC bases you can't sell it for a good price, that price could be the Fee.
That´s still 50-150 million for trains and capital ships what is way too much (by the way when we speak about realism - which company would make insurance for military ship which goes to war, eh?). Also, you would need to solve Conn deaths to be removed from the paying system.
Companies like Interspace Commerce and such...
+yeah well price could be edited, I just put the price for those which have a weak insurance.
Also, pff remove Conn, just add another Server where people log Conn for PvP 8|
Just came across another idea about the "reviving" thing. Now this is more about the first post I wrote in here. What if, after death, you loose your ship respawn as a Freighter or a Cargo ship which can hold up to CAU8 / Cloak / Jumpdrive (This would be for Capital ships) or for fighters smaller Freighters for their UAU8 and stuff.
Discuss. You wouldn't completely loose everything, just the ship you payed for, but you will keep your CAU8 and Cloak and all. All you would probably have to do is buy another ship, that's it.