(10-19-2014, 11:32 AM)Treewyrm Wrote: It had been quite instrumental in creating situations that led to quite awesome roleplay scenarios that would have been impossible without it.
It's sort of reminiscent of Ridley Scott original Alien where you kinda know it is there but you don't exactly know where or when it'll pop out and what it'll do next. Except you are that thing. NPCs can't do that so it is for players to work it out. For example there were pretty nice all-RP incursion (not the mmorpuger-farmers) into nomad space by a bunch of characters, sometime ago there were Core| folks, there were some indies too of other factions. And it was a pretty thick atmosphere for those players because there were also nomad players who had been trailing them, occasionally making appearance in the distance, trying to get the group to split and separate, and with all that setting there was genuine roleplay, improvisations with slowly developing paranoia, increasing tensions between the characters too. What I'm saying is that I'm after creating these kind of cinematic experiences and I'm glad that I have the means and tools to do them now, and from my post-encounter conversation with those players they did like that too, the thrill sense the encounters had. Or another example sometime ago there were encounters with human associates the nomads have, and then others approaching to find out what is going on there, why the ship they told to dock to Freeport 11 deviated off the course completely, and just the moment upon arriving my nomad character disappears and then the moment hangs in the air, the tension of conversation, and the patrol who went to do check-in are trying to figure it out, the unnerving situation of something amiss there transforms into roleplay as it is meant to do. I don't see why I must give up on the possibility to create these experiences.
These days PvP here is something that had lost its interest to me entirely. I've seen it all really, been there seven years after all, and I know too there are no new mechanics can be either for technical reasons and extremely limited capacity to mod behavior aspects of the gameplay. So I'm after creating different kind of experiences for players and if I have more means to do that then I'm happy to provide more variety there and try to combine things to create the dynamic narrative from what little arsenal of a director tools we have. Fewer and diminishing tools to do that mean that I have less incentive to play the game, less incentive to partake there and make new content as well, as if that's what this mod needs, right? I didn't came here to play skinlancer competitive multiplayer shooter, that's not what I'm after, my time with those have ended with Quake 3 and UT99 days. It's not like I can't find another mod for another game to work on as a hobby.
I've actually read your post (try a bit of punctuation, paragraphs, you'll help the reader), and didn't found a straight answer to my original question.
So, why exactly do you need a permanent cloak?
Was this an attempted answer?
(10-19-2014, 11:32 AM)Treewyrm Wrote: And it was a pretty thick atmosphere for those players because there were also nomad players who had been trailing them, occasionally making appearance in the distance, trying to get the group to split and separate, and with all that setting there was genuine roleplay, improvisations with slowly developing paranoia, increasing tensions between the characters too.
If yes, then you as a developer, should consider other players desires as well. If the Nomad players can do it, why not others as well? I assume terrorist players, from a RP point of view as an example. They would like to instil fear in the local population. Or in a full fledged war, where the mental component is critical. You want to get into your enemy's head, mess it up, then bash it hard with a hammer. You said it yourself in an older post of yours, PVP is a very important part of the RP in this game, because it is basically a space shooter.
(10-19-2014, 11:32 AM)Treewyrm Wrote: Fewer and diminishing tools to do that mean that I have less incentive to play the game, less incentive to partake there and make new content as well, as if that's what this mod needs, right? I didn't came here to play skinlancer competitive multiplayer shooter, that's not what I'm after, my time with those have ended with Quake 3 and UT99 days. It's not like I can't find another mod for another game to work on as a hobby.
This isn't about you, and what "you" want to do in a game (where, your actions as a game developer affect the gameplay of others).
If you're basically saying "my way or the highway" with the whole holier-than-thou part of the post that I've just quoted above, well, I'm the type of guy who's showing the door and says "you're free to go whenever you want".
I appreciate your work, you certainly do have the technical skills (compared to me) in modifying this game. But you're changing a game environment to suit your needs, which is wrong. Stop thinking local, go global. Work a bit on the attitude as well, because you see - the world ain't revolving around you. Try not to retreat into your soap bubble, see what's about with the people around you.
Regards,
titanbot
tl;dr
Most of the players here (including me) are avoiding interactions with cloaked Nomads just out for an opportunity to shoot up, because otherwise - you wouldn't need permanent cloaking abilities.
Exactly, but I expect to have some tools for my disposal to find my place in the "universe" - Some way of not getting blown up ( I reffer this to nomads because they don't seem to like talking much ). I would not expect an ID change for instance but I would appericiate an allowance when it comes to nomads - because humans can atleast "discuss" ( in contrast nomads who prefer talking slightly and shooting ). I should mention that this is my own private experience of things, as someone who plays regulary at that place - I am sure many would disagree on plenty of things that I have to say and I can't expect the devs to always do what I ask - but this is not a human issue - I am doing all that I can but I have no real support from the system, and it's the system that I have a problem with - not people. I expect people to be nothing more then people - using what the system is giving them to maximize the experience, So far I've seen my character in the bottom food chain - not because I don't know how to be a zoner - because I don't want to get sanctioned for shooting a nomad. So If you were in my shoes you would know exactly how inferior you are compared to them. Trust me, I don't like it either - I used to hire people to escort me and stuff, but there aren't enough people today - so It's me against the world - and If itsn't too much to ask, I'd like to have some help from the system because I'm left at the shadows all by my own while all others are progressing just fine and getting their perks. And I still insist on playing zoner because thats the main dedication I have for Disco - So you won't see me switching sides , even if I'm angry. I'm a zoner all the way - But when I have an open discussion in the forums - I'll express my thoughts as loudly as I can - And I would atleast hope to hear something that might cheer me up a little, not the norma of "deal with it" ( Not that you said that, but others have )
titanbot, I wasn't the one who put those cloaks in game and wasn't involved in decision making as I was only coming back to disco after a break. But I did find them useful as tools to create more variation of scenarios for players to partake in. So far what you've said and the way you've said it wasn't convincing for me to change my opinion or the way of thinking. It's like you're saying to me that I must stop thinking the way I do (which isn't the way you think I do, you're falling to straw man argument) and think the way you want me to, but that's not how it's going to work. To you original question I gave you my answer and that's it. Oh and you're certainly not the one with any capacity to show me the door to anywhere out there, but pretty sure you're aware of that too.
p.s.: complaining about apparent lack of punctuation (which is there), such a textbook way of saying you didn't even listen. But you are very eager to drop into furious and rather baseless accusatory. Tut-tut.
Quote:If yes, then you as a developer, should consider other players desires as well. If the Nomad players can do it, why not others as well? I assume terrorist players, from a RP point of view as an example. They would like to instil fear in the local population. Or in a full fledged war, where the mental component is critical. You want to get into your enemy's head, mess it up, then bash it hard with a hammer. You said it yourself in an older post of yours, PVP is a very important part of the RP in this game, because it is basically a space shooter.
It is really interesting to see how some talk about imbalance through a gameplay comparison between two factions, while ignoring all but one small branch of their gameplay.
Here, we have the "issue" that this is a roleplay server, which means that certain areas should still be adressed with roleplay in mind. Different factions inflict fear in different ways, and not everyone has the capabilities to do it the way other factions do. The Nomads had this technology and mastered it throughout the years. Would it be cool to have mass-production of let's say.. Unioner battleships? Sure, why not. Would it be reasonable in regards to the lore? Not exactly.
The same would apply to permanent cloaks, just with human and nomad factions in comparison.
Additionally, I don't think anything prevents you or anyone from SRPing an infectee cloak to get a similar tool to work with, if you desire to have one.