(05-05-2015, 12:48 PM)Laura C. Wrote: what brings nothing to multiplayer environment and it´s not much different from simple powertrading. Or I will create interaction by giving the police chance to hunt me and catch me by at least partially using gates/lanes, but in this case I will be bad smuggler and get criminal record pretty fast.
You see, when you harshly punish smugglers and factions when they are caught, you're not actually providing them an incentive to interact with you. If the fines were more moderate and the responsibilities weren't mitigated to the entire faction so quickly, I'm sure people would be more willing to try running contraband through the lanes. Or at least stop putting much effort in avoiding you.
Afterall smuggling is a RP courtesy; it's nowhere as profitable as lawful trading. So calling it "powertrading" is kind of inaccurate.
(05-05-2015, 12:48 PM)Laura C. Wrote: Not to mention that smugglers often use battleship scanners and thus I have no chance to see him before he will see me in open space.
Advanced Deep Scanner has now the same detection range with the Battleship one.
(05-05-2015, 09:06 PM)Captain_Nemo Wrote: Again, should an individual police officer be allowed to have game-play so changed that they alone can stop any and all smuggling activity? If yes all alternate routes should be removed and we only have gates and lanes, make things very easy for the police to find and guard systems.
If police must work as a team to stop smuggling surely the same rules should be applied to smugglers? Why not the reverse, if it only takes one smuggler to move contraband, why shouldn't a single police officer have a chance to stop them? Teamwork should be a bonus, not a requirement.
(05-05-2015, 09:06 PM)Captain_Nemo Wrote:
(05-05-2015, 08:27 PM)Lythrilux Wrote: Why do some people think that factions are being horrible for trying to not get caught smuggling? Yes, avoiding interaction sucks but for something like a quasi-lawful faction trying to get yourself caught on the lanes whilst smuggling is diplomatic suicide and utter madness.
I agree, see my reply below for further points
Avoiding people doesn't just "suck" it's self-destructive and in my honest opinion utterly insane. We avoid people in a mod that revolves around meeting people. Just consider that fact for a moment. It's like wanting to go swimming without getting wet.
I would agree that asking smugglers to use the lanes en mass would be a silly idea, however I think the use of a single jumpgate isn't too much of a demand. It doesn't ensure capture, nor does it avoid interaction completely. Naturally I'm open to other suggestions that places more on the interaction side of things.
As for Quasi-lawfuls, I'd say that's part of a far larger issue of what happens when lawful meets smugglers and is deserving of a discussion in it's own right which I'll create after this post.
(05-05-2015, 09:06 PM)Captain_Nemo Wrote:
(05-05-2015, 05:18 PM)Laura C. Wrote: Did you consider simple coincidence combined with fact you did not metagame (kudos to you for that, by the way)?
Unfortunately, big part (if not majority) of smugglers would never enter system where three tagged law enforcers are. I for example witnessed some cardamine smugglers which fly through Rheinland usually when no tagged law enforcers are there. Once somebody is on patrol in Frankfurt or New Berlin, they suddenly start flying through Kusari. Once cops/military log off, they return to the usual route...
I was aware that LPI was there. I was willing to get caught by LPI for several reasons. Firstly they don't nickle and dime me to death like the RPF. Every interaction I have with RFP results in a fine, I get the whole Rhineland is poor RP but I, as a player, wish to avoid interaction because its just going to cost me credits to RP with your group.
getting more on topic, what is the point of having a 3-D game space if I'm forced to only use gates and lanes to make it fair for the police/lawfuls to catch me, if I wanted to be caught I would run legal cargo where I won't get in any trouble...or get an interactions...
Don't forget if everyone runs nothing but legal cargo because your choices are get caught by the Police or get caught by the police what will the police do then?
Let's leave the faction feedback to the proper threads.
I imagine Freelancer places everything on the same Y axis due to a whole bunch of reasons ranging from ease of design, speed of implementation and not needing to develop a 3D map. It's a bit of a cop-out in most respects but for a decade old game that was half developed, it hasn't done too badly.
Again, avoiding interaction is the antithesis of Disco, it's the polar opposite of multiplayer in general. You join specifically to meet people. As I said before, it is a SINGLE jumpgate, not the entire lane network, not yet. If we get the fancy toys that enable us to hide in plain sight then yes, I'll push for the full network.
You have admitted that you willingly got caught by the LPI, you made a choice and had a bit of fun in the process, is it really so bad to give police a chance to catch you without you "allowing" them? Wouldn't it be more fun for them?