"Time is too precious to be idle." - Saigo Watanabe "Death is something that is inevitable, Something you cannot run away from." - Katharina Hildegard
Now going under the gaming name: Seraxia www.twitter.com/Seraxia
It's not really a big upgrade from Fable.
With Fable, Molyneux promised us an AMAZING game. He promised so many awesome features, it made us drool over it.
Game was released... We were let down.
Fable II, Molyneux promised everything and MORE. He said this will be what Fable should have been, and even more!
Fable II was released... Again, we were let down.
But, this is Molyneux we're talking about. Sure, the guy has some great ideas, and puts out amazing games.. But the games are never what we're expecting.
That's why I never bothered getting excited over Fable II. In fact, I played it for half an hour or so, go bored, and popped Dead Space back into my 360. Then I got bored of that and got back to playing Far Cry 2.
My only suggestion for people who get bored easily is to stop reading Gamespot. =/
Really, if you have no uber-high expectations which will no doubt be let down, you will enjoy the game for all the content it does have. Look at Oblivion. THAT was... Less than promised for sure. Yet, I, not having read anything but two pages on OXM and what my brother told me, enjoyed it still.
Quote: Yesterday we sold out. Today I've been told, over half have been returned...
Maybe those people power-played it through and didn't pursue all available avenues of interest? That was the case with Spore too. Everybody just said, "Oh! Guess I'm done... Well that sucked one time through. Who cares about all the choices I didn't make?"
Halo 2. Promised epic. In return, we get a remake of the "cheap" pistol that they promised to replace. Exhibit A: Battle Rifle. 2x scope, 12 shots, 3 head-shot kill. Sound familiar? Hoho! Lacking single player, emphasis on multiplayer which after a while, you cry yourself to sleep after being smack-talked by eleven year olds with a power high.
But in the end, we all still wasted endless hours playing it. Why? Focus on the content it did have. If we wasted said hours thinking about why we didn't have a mansion with eight floors, three butlers, seven lusty maids, eighteen master bedrooms, forty-three full baths, nine kitchens, a fountain, and a dog name Buddy, our lives would be miserable.
In a nut-shell?
Raymond Wrote:Only dumb people have high expectations. You will always be let down in some way, once people realize this, they'll enjoy games more.
... But I like talking.
Oh well... At least Saigo likes it and Seth shows a desire to.
I have noticed some bugs, mostly cosmetic. The 360 is kinda runnin hot and has "disc unreadable" more than once, but hasn't bricked just yet. Sometimes random things happen that just leaves you saying "huh?!" but it doesn't effect your gameplay that much.
If you ask me, vast improvement over Fable the first. Mountains of quests, immersive and beautiful world.
Although one thing is eating at me. Why did they switch the Strength/Will colors? Crazy...
"The thirteen saloons that had lined the one street of Seney had not left a trace. The foundations of the Mansion House hotel stuck up above the ground. The stone was chipped and split by the fire. It was all that was left of the town of Seney. Even the surface had been burned off the ground.
Nick looked at the burned-over stretch of hillside, where he had expected to find the scattered houses of the town and then walked down the railroad track to the bridge over the river. The river was there."
Havn't got it yet. Need a 360 first. But I've been to my friends house a few times to play it. It's great, although that monk with the hammer talks way too much.
Children need to stop expecting games as big and open as Morrowind. They take a long time to make, and there were so many bugs.
Can't wait till I get that 360. I will be a happy boy.
either eway.. the stuff ive read on it is not too endearing to me. ive read that the gameplay is a bit shoddy ((the developers cut corners and just made it a bit slip shod) and also its a bit ridiculous -- itisn't a "wander anywhere" game as i had hoped. you have to follow a set path of breadcrumbs (?) i think.
if only it was like oblivion ( havent played this either) but i just want an open ended game with character personality development (also be nice to murder people and shock everyone etc)