To my knowledge
A shield on a POB absorbs 97% of incoming damage, and lasts for varying amounts of time depending on the types of commodities and and amounts of them.
As my understanding has it the shield usages are as this.
Fuel Rates Wrote:Deuterium - 5 units per 16 seconds.
H-Fuel - 4 units per 16 seconds
MOX - 3 units per 16 seconds
Promethene - 3 units per 16 seconds.
So, lets do some maths.
If a base has 5000 MOX and it uses 3 per 16 seconds it will last for roughly 7 HOURS!
(5000/3)*16= 26666.6666667 Seconds = 7.4072222 Hours
I mean, this is literately impossible to fend off.
And mox is wildly available!
If you use the worst fuel Deuterium then it will last for: 4.4444444
That is still LOADS!
Well lets get an example by using a really strong gun.
Here we have the Nomad Heavy Battleship turret x 3
It does 66,000 per shot. If we have 3 (Which is almost continuously firing, you do have to have a small power core break every minute or so) and it has a refire rate of 0.75,
If 3 of these are shooting at a core 1 base with a shield the base is only taking 5940 damage.
Assuming it has no regens this would take you Literally hours!
And most bases do have regens.
I understand we need to keep bases from being destroyed by random people in a battleship but really? if you have 5 Durks you would be there for ages.
My Proposal(s)
So we need a way that makes the a bit more fair in my mind. So here are a bunch of different options, with the maths and statistics to show the difference.
Light Wrote:Deuterium - 7 units per 16 seconds.
H-Fuel - 6 units per 16 seconds
MOX - 5 units per 16 seconds
Promethene - 4 units per 16 seconds.
Gallic Fuel - (5000/4)*16= 20000 Seconds = 5.5555556 Hours
Deuterium - (5000/7)*16= 11428.5714286 Seconds = 3.174603174611111 Hours (3)
This one is less than normal but still pretty long, you can guess the others will be somewhere in between.
Medium Wrote:Deuterium - 10 units per 16 seconds.
H-Fuel - 9 units per 16 seconds
MOX - 8 units per 16 seconds
Promethene - 7 units per 16 seconds.
Gallic Fuel - (5000/7)*16= 11428.5714286 Seconds = 3.174603174611111 Hours (3)
Deuterium - (5000/10)*16= 2.222222 Seconds = 2.222222 Hours (2)
This in my eyes is far more reasonable and the ideal one to head for.
Third Option: Hardcore (Hardcore Base Destruction!)
Hardcore Wrote:Deuterium- 13 units per 16 seconds.
H-Fuel - 12 units per 16 seconds
MOX - 11 units per 16 seconds
Promethene - 10 units per 16 seconds.
Gallic Fuel - (5000/10)*16= 6153.84615385 Seconds = 1.709401709402778 Hours (1 Hour 40 Mins Aprox.)
Deuterium - (5000/13)*16= 2.222222 Seconds = 2.222222 Hours (2)
This one seems a bit unfair yet still thought i should include it as some bases stock more than 5000 Fuel.
Fourth Option: Light/Medium? (Something different I guess...)
Light Wrote:Deuterium - 6 units per 8 seconds.
H-Fuel - 5 units per 8 seconds
MOX - 4 units per 8 seconds
Promethene - 3 units per 8 seconds.
Now this one is special and perhaps preferred to the others.
...
Gallic Fuel - (5000/3)*8= 13333.3333333 Seconds = 3.703703703694444 Hours (1 Hour 40 Mins Aprox.)
Deuterium - (5000/6)*8= 6666.66666667 Seconds = 1.851851851852778 Hours (2)
Why do I think the Alternate Proposal is good?
I personally really like the Alternate one as it brings out a large different in the fuels. It can be seen that Gallic fuel now as a clear Advantage over the others with almost 2 hours over Deuterium. I would there to be a clearer line in the fuels and I think this way is the way to do it.
MOX and Gallic Fuel
As most of you would have undoubtedly noticed, MOX and Gallic Fuel are no longer the same amounts in all the proposals. This is because MOX is far more common than Gallic fuel. Very few factions have access to Gallic fuel and thus they have the advantage. This means that on a RP front People that want the better fuel will have to contact different organisations and obtain it. So Great for Gauls right? Well the biggest thing this allows for people who hate the GRN and Co. such as Bretonia can now contact the council to get some of their supply from Roussillon. Considering that The council at the moment needs all the RP it can get this would be very helpful for them indeed. Personally i feel the rarer fuel should just be better, just a common theme in games is the rarer something is, the better it is.
An extension benefit of this is means more Traders transporting the Fuel across Sirius, again more activity for the council, which allows for more pirates, which in turn give more interaction and RP. The Cycle of Discovery.
Other Section:
tl;dr? Go back and read.
Please discuss this issue/proposal, let me know if i have made any maths mistakes, its early in the morning.
This is a general discussion and thus follows the laws of DragonRider
(That is the best meme on Discovery! Thanks @DragonRider )
Anyway, try to keep it civilized.
Give me your opinions etc...
Discuss....
k now I will shut up.
(03-26-2016, 03:30 PM)Captain_Nemo Wrote: no to all of them, the system is fine as it is, also you are posting the same thread that Hone did while he was on his PoB killin spree
That is the case of one person with no life i am guessing. It seems harsh that for all RP purposes that someone has to devote 7H+ kill a core 1 bases if it has shields and one load of Mox.
If I wanted to get it done that way, I would drop a notice when most of the server goes to sleep and then leave my ship there all night draining the shield and logging a battleship to finish it off.
Yet that is nether fun nor productive and definitely fits in the trollish section.
I stated very clearly I know there will be people that go around trying to ruin others time just because they can, yet there are rules being places that *attempt* to stop that.
(03-26-2016, 03:32 PM)Snak3 Wrote: I believe that the only change necessary is the removal of weapon platforms.
If i *Had* to change something with them it would be making them less powerful. Removing them makes no sense inRP and wastes peoples time.
(03-26-2016, 03:30 PM)Captain_Nemo Wrote: no to all of them, the system is fine as it is, also you are posting the same thread that Hone did while he was on his PoB killin spree
That is the case of one person with no life i am guessing. It seems harsh that for all RP purposes that someone has to devote 7H+ kill a core 1 bases if it has shields and one load of Mox.
If I wanted to get it done that way, I would drop a notice when most of the server goes to sleep and then leave my ship there all night draining the shield and logging a battleship to finish it off.
Yet that is nether fun nor productive and definitely fits in the trollish section.
I stated very clearly I know there will be people that go around trying to ruin others time just because they can, yet there are rules being places that *attempt* to stop that.
So, if I'm understanding you correctly, you want the ability for a single battleship to destroy a single PoB (core 1) by itself in 2 hours?
(03-26-2016, 03:52 PM)Captain_Nemo Wrote: So, if I'm understanding you correctly, you want the ability for a single battleship to destroy a single PoB (core 1) by itself in 2 hours?
Okay Hone, welcome back to the server
No, Ideally I would want it so the shield depletes depending on the amount of people attacking it.
(03-26-2016, 03:52 PM)Captain_Nemo Wrote: So, if I'm understanding you correctly, you want the ability for a single battleship to destroy a single PoB (core 1) by itself in 2 hours?
Okay Hone, welcome back to the server
No, Ideally I would want it so the shield depletes depending on the amount of people attacking it.
Or the shield can stay as is
Here, since you look unaware of how easy it is to kill a base I made you a simple Siege Calculator
Even with all three repair items and a full shield it only takes a hair over 2 battleships to nuke a Core 1 PoB in under an hour
There has to be an error in that Siege Calculator. This is why:
The POB is core 2 and has all 3 repair commodities. When you type out "300,000" in "standard hdps" which actually stands for energy recharge per second of your besieging battleship, the "BS needed" bracket says "4.89".
However, a bracket below says that you need 6.11 heavy BSs equipped with Cerberuses to match it. The energy recharge per second of a heavy BS is 300,000 units.
Taking all the sums into account, the prior calculation is wrong, while the latter is correct.
Now about the subject of this thread. While POBs are hard to develop and maintain, they are also hard to successfully besiege (you can't use cerbs vs a POB that has 2 weapon platforms, as their weapons can't be shot off any more and BS cerb range is 1.5K). Because both tasks are hard, players are more dedicated to their realization, and that is why they moan so much if they fail.
If both tasks were made easier, I think that players would have less reasons to moan when they fail.