For too long has their suffering been ignored. For too long have the rich only gotten richer. For too long have the so-called vigilantes only gone after money. For too long has justice been denied to those that deserve it. No longer. Justice is coming. From fangs that will plunge themselves deep into the hearts of those foolish enough to stand against what is right. In storms of venom and fire, the working man shall have their justice.
I.D and I.F.F: Xeno I.D. and Xeno I.F.F.
Naming Convention:
CF|-Name.Lastname for snubs and CF|-Codename (preferably something with snakes, venom etc)
CF|-CT-Codename for Transports
Goals:
Primary: Stop the foreign trade that is thriving into Liberty to destroy its economy and is destroying dozens of Libertonian workers.
Secondary: Establish a working network that provides us with weapons, supplies, ships and allies.
Places of respite:
Ouray Base, Colorado
The Xenos were originally comprised of heavy manufacturing and mining workers within Colorado and Texas. Quite a number of their ancestors also worked at the Ames Research Station, which was a good employer for generations. But as Liberty industries faced stronger competition from Kusari, and natural resources in Liberty declined, most of the blue-collar workers became unemployed and were pushed to the economic fringe of Liberty society. As the Liberty rich moved to Colorado to escape the paradise lost in California, many unemployed workers were displaced, sometimes forcefully by police forces. This led to several radical groups popping up, which eventually gave rise to the Xenos movement. Taking to the stars in whatever old mining ships they could lay their hands on, the Xenos settled in old mining bases like Ouray, vowing revenge on the foreigners that had taken their jobs and prosperity. Once settled into their new home, the Xenos began launching sporadic raids focused against foreign shippers, in the hopes of driving them out of Liberty. Whenever they were captured they were sent to Huntsville prison in Texas, where cross-fertilization with other inmates only helped to swell their ranks. Because of the Xeno preference for attacking foreign ships, Universal Shipping has actually benefited from the attacks and has lobbied the government to take it easy on them. It is rumored that some of their attacks on foreign shipping were not Xenos, but actually, mercenaries hired by Universal to harass the competition. The Xenos are currently one of the poorest of all the criminal factions, so they have little resources to buy better ships and weapons. To gain a more stable income stream, they hope to evict the Junkers from Texas, and ultimately New York, and thus control a crucial market for black market goods, mostly artifacts, "liberated" software, illegal gold and diamonds. The Xenos' love of light arms often brings them into conflict with Ageira, especially around the Detroit Munitions plant. They also regularly attack the Junkers in the Jersey Debris Field of northern New York, in the hopes of displacing the scrap merchants as the premier smuggling outfit within Liberty.
Refugio Base, Kansas
Refugio is the home of many non-combatant Xenos, and is the main industrial and largest food production facility for the entire Xeno movement. How the Xenos originally came to Refugio is not entirely clear, but it is believed to be that it was established shortly after Nome Base. Originally, Refugio served as a retreat for workers seeking to escape oppression in Liberty. Today, Refugio Base is the home base of one of the most feared wings of the Xeno Guard. The Fangs use Refugio as its main base for purposes that are supposed to be extra guarded, new ensigns will be taken here to save them from the eyes of foreigners and traitors. The Crimson Fangs use Refugio as a place to plan more secret and important raids and to discuss plans for their movement, the base offers the best variety of security measures and is perfect for seeking refuge, should the movement come to a crisis and security is needed.
Nome Base, Kepler
Located in the hazardous Denko Dark matter Cloud in Kepler, Nome is a desolate base that serves two roles: a fallback for the Xenos of Ouray, should pressure in Colorado get too high, and a staging platform for raids on Kusari shipping moving into Liberty. Constructed in 710 A.S., Nome relies heavily on the Zoners of Ames Research Station for its survival. Radiation treatment Pharmaceuticals, Food, H-Fuel and Water pass mostly from Ames. To pay for these, the Xenos generally offer whatever cargo they have taken from mainly Kusari transports headed to Liberty. They also generally leave the Zoners be, and in turn, the Zoners generally give the Xenos preferential treatment when it comes to trade, a fact that has annoyed the Kusari and Liberty navies, as well as something, the Crimson Fangs are trying to profit from. Nome also serves as interdiction point for fights that occur within the systems, the Crimson Fangs have created a hit and run tactic for joining the battle and then retreating back in the cloud or even into the Colorado system, which has its jump hole not far from the base.
Milford Base, Pennsylvania
The relative safety of the Pennsylvania system has drawn a small Xenos population into the system. It was initially discovered by Xeno fighter pursuing a number of Junkers through a (to them) unknown Jump Hole. After dispatching of the Junkers, the Xenos returned to Barrow to report what they had found. Construction of Milford started two years later, in 772 A.S. The Xenos in Pennsylvania are generally the least aggressive of the organization. Milford is in a good position to obtain supplies from the large Zoner population in the system, which are then sent to other Xeno bases as needed. The Rogue and Junker presence makes these trips dangerous, so the Xeno formations that depart from Milford are usually large. Milford profits of a smart location far away from other bases owned by lawfuls and unlawfuls alike, that might pose threat to the Xenos later on, a thorn in the eye of Faye Monroe is a battlecruiser stationed just in front of the ice field that disrupts and attacks Xeno convoys and raid groups. So far there has been no plan to ensure the Xenos' safety when leaving and arriving at Milford, the only possible solution would be a strike against the battlecruiser. Milford could become a more important base, should its position be ultimately cleared from any nearby threats, as the Liberty Navy, as well as the Rogues and junkers, did not show any plans to interrupt any activity in Milford's vicinity.
Barrow Base, Hudson
Built in 764 A.S., out of an abandoned mining facility from "the days when Liberty did its own mining", Barrow is a bastion of the Xeno cause against Rheinland. Before the Liberty/Rheinland war, the Xenos targeted mainly Republican and ALG transports moving to and from Liberty. When this traffic came to an abrupt end, their focus shifted to the Unioners and Liberty Rogues, who use the system to smuggle Diamonds into Liberty.Barrow was a small mining outpost, even by DSE's standards at the time it was built. The Xenos tried to repair and expand the station, with partial success. The base is nevertheless a crowded station, and most Xenos that don't live on Barrow prefer not to stay longer than it takes to refuel and make repairs. A good trait this base has is the fact that it is unknown to most people as it seems since the patrols near Barrow have gone to a zero point, which makes this base a good place to gather forces in emergencies. Since the Rheinland-Liberty war ended, Liberty cut off the connection between Bering and Hamburg, which makes transports, that come from Rheinland, fly through the Hudson system, where the Xenos can and will stop them.
Beckley Base, Virginia
Beckley is a hastily cobbled-together station built from scrap metal and the modules taken from various transports and frigates that the Xeno movement has destroyed over the years. It was commissioned in 822 A.S. by an influential member of the Xenos named Jim 'Gentleman' Stacey. By sheer luck or miracle, Stacey evidently managed to chart at least the better half of the Virginia system, at the time completely classified by the Liberty Navy, without being discovered. Beckley was outfitted with a large hangar bay taken from an old derelict carrier that was scavenged by the itinerant terrorists, and the bays were stuffed near to the brim with their ramshackle ships.Stacey believed that a strike against the facilities in orbit of Columbia could cause widespread panic and confusion amongst the Liberty government, so he personally led an armada of snubcraft on an attack. In the surprise, they inflicted a fair amount of damage to one dock of the shipyard and depressurized an Archer-class cruiser, but the tides turned quickly from there as they were surrounded and all cut-down. ironically, his death achieved a minor, opposite effect as to his revolutionary hypothesis: Beckley's skeleton crew was not given further orders or any kind of contingency plan should the plan fail.Presently, Beckley is operated on a minimum power by a skeleton crew to remain hidden but operates long distance patrols aimed at stopping any inbound traffic from Rheinland or beyond. The recent rise of Bundschuh activity within the neighboring New Hampshire system has also sparked great concern among the Xenos, who are considering fielding scouts into there to find and strike at their base of operations.
Dryden Base, Ontario
Built into one of the larger asteroids of the Lawrence Ice Field, Dryden is not the easiest base to access, or live on. The asteroid isn't entirely stable, and the Xenos have had to shore up the integrity of the base several times. If the current trend continues, however, the asteroid will disintegrate within a decade. Yet it provides a good opportunity for skillful Xeno pilots to attack Kusari or Bretonian shippers who come for Platinum or Military Vehicles. Military Vehicles convoys have become a preferred target for the Xenos, as there is always a market for stolen military hardware. In the recent times, however, Ontario has turned into a place for Xenos to simply stay if the heat in the other systems is too high, as mostly Liberty Navy and Police ships patrol the system, and sometimes, if you're lucky, even smugglers, the amount of Bretonian and Rheinlandish Shippers, however, has decreased so drastically, that the Xenos see no point in keeping this base as an important factor of their movement, their concentration has turned more to the core systems of Liberty like Colorado and the direct border systems like Hudson, where Nome is located.
Gonzales station, Cassini
Gonzales Station was originally a part of the Planet SAC-T45a development project before DSE was driven out of the system by the Xenos. Today, the Xenos use it as their primary water collection facility. Unfortunately, the base has been fallen into disrepair somewhat since the Xenos took it over, as most of them lack the knowledge and the equipment to keep DSE bases intact. Another problem is the Rogue threat, as the base is stationed in their home system and thus shipments to Gonzales can only be done once every few weeks and are always at risk of being destroyed before they even reach Cassini, which brings the base closer to the point where it might fall apart, either the Rogues are being handled with and the Xenos are able to supply their base again, or Gonzales is one of the first stations to be abandoned completely, which is a safer option, than letting more Xenos die. The Crimson Fangs considered a supply run for Gonzales before, however, Rogue activity within the system was too high to bring one of their few transports in the system, the base will be supplied depending on the situation.
The Hellfire Legion assured us full docking rights on their bases.
Allowed Equipment:
Civilian weaponry and ships.
Legion weaponry and ships - Permission required.
Zoner weaponry and ships - Permission required.
Xeno weaponry - Free usage to members and other Xenos.
Zone of Interests:
Core Liberty systems and systems we have bases in - New York, California, Texas, Colorado, Pennsylvania, Kansas, Virginia.
Border systems of Liberty - Cortez, and Magellan should only be entered if there's no choice or if you have Legion assistance.
Other zones include: Vespucci and Shikoku.
Diplomacy
Allied:
Xenos
Hellfire Legion
Co-operative:
Universal Shippings
Deep Space Engineering
Neutral:
Independent Miners Guild
Unfriendly:
Colonial Republic
Corsairs
Hostile:
Bounty Hunters Guild
Liberty Police
Liberty Navy
Liberty Security Force
Lane Hackers
At war:
Liberty Rogues
Junkers
Outcasts
Foreigners
Lore:
Summary:
The Crimson Fangs, or "Knights" how they call their soldiers, are a nationalist group of expelled workers, miners, or just people opposed to foreigners, they represent the Xenos movement and hold their ideals true and fight for them no matter what. Their goal is to extinguish the influx of foreign corporations in their beloved home to take their deserved places in its working force, to achieve these goals, they regularly attack foreign traders and take their cargo to finance themselves, they were accused of many crimes including terrorism, smuggle and some even say slavery.
The Xenos themselves:
To understand the Crimson Fangs, one has to understand the Xenos first. The origins of the Xeno movement are found within the populations of miners and laborers of the Colorado and Texas systems, disenfranchised as Liberty’s economy shifted from one of production towards a system dependent more upon information technology licensing and trade-lane associated monopolies. This shift pushed the laboring classes of Liberty from being the core of her strength to the peripheries of her society. The laboring populations of Liberty, now destitute and without means of securing employment were an easy target for an emerging practice: Prisoner Labor. Huntsville prison became the new home for a generation of people who found that their hands could still be put to good use: Wages paid for petty infractions visited upon them by a nation increasingly caught up in its own opulence, increasing dependence upon foreign goods to fuel basic needs and services and an ever growing population of dissident citizens caught in an endless cycle of hard time and hopelessness. As generations came and went, a radical enclave of dissident prisoners formed the early core of what was to become the Xenos. Focused on settling blame upon the import of cheap foreign goods as being the root cause of the hardship of the Libertonian working class, those that could secure vessels began to prey upon transports moving goods through the California and Colorado systems, taking advantage of bases carved from the asteroids from which that their ancestors had once gleaned a living. Sponsorship was gained from Universal Shipping, to exchange for the security of passage and to further their own ends of sabotaging the markets of their competitors, and so the Xenos grew with the construction of two more bases in the border worlds: Nome, and The Barrow. The Xeno movement is highly varied, composed of many different groups who differ from minor to major amounts in how they accomplish their goals. But the goal is always the same. A better Liberty for the working man, free of foreign influence and corruption. The main difference is in violence used. Some groups, such as the Xeno-Alliance decide to opt for a more laid back approach towards vessels that are not clearly piloted by foreigners. Instead of outright destroying the vessel, they demand anything and everything that is not nailed down. Nanobots, shield bots, cargo, whatever you have they'll take it. On the other side, many decide to rain antimatter on anything that dares to trade across Libertonian borders. Libertonians or not, these Xenos are merciless and unwilling to compromise.
The start of a revolution:
The Crimson Fangs have been founded by a woman named Faye Monroe and a man named Nathaniel Drexler, two Xenos that fought side by side within the movement for a long time. Upon hearing their reasons for founding the Xenos, one might shake their head and wonder if it wasn't an overreaction, the Crimson Fangs were not founded out of an idea, they were founded out of opposition to the Xenos themselves, Faye and her friend Nathaniel both flew with their leader, a man named Nicholas Clayton, one of the most ruthless Xenos amongst all of them, a man without any form of tactical awareness, reliability, responsibility, and mercy. Why was this man leading the Xenos? Simple, ruthlessness is a trait widely beloved within the Xenos and that has its reason, being declared as radical terrorists, all Xenos needed to learn how to shoot without feeling bad, Clayton however, did also not feel bad for his own people. It was known that Clayton was a rather bad leader, the ones that respected him, were the ones who feared him the most. Leaders like Clayton were not as rare as one might think, the one problem Faye and Nathaniel had with him, was his ignorance for the ideals of the Xenos, Clayton didn't want to stop the foreign influence in Liberty, he wanted to murder other people, the idea of being a Xeno, just gave him a better reason to do so. Such claims were always fast of the table, though, as Clayton killed anyone who opposed his ideas, no matter if foreigner or Xeno, they all died, giving him enough time to drive the Xenos into a dark time where it seemed impossible to keep their goals up, Faye and Nathaniel feared that the ideas would soon drown in the pure desire of murder that slowly crawled through the whole movement like a virus, a cleanup had to happen, coup more likely, a coup where Clayton would die, and where the Xenos would wake up out of their dilemma. So they worked out a plan.
The conference:
Knowing how infected the minds of many Xenos under Clayton's ruthless leadership already were, Faye and Nathaniel were aware of the danger of searching for allies that would help to kill him. To their luck, there indeed were other Xenos within the movement, that felt the same as Faye and Nathaniel, not many, though, not nearly as much as Clayton had in his shadow. They sat down all together and discussed, although they were not much, the chance of being discovered and brutally executed was high enough, so meetings had to be quiet and well-hidden, in the darkest hangars of Ouray and Refugio mostly. Killing Clayton seemed to be like the assassination of the libertonian president, he was well guarded at all times, Faye was sure, that Clayton already felt like there was something coming up to him, it had to happen. It couldn't have been a public execution with a gun or something similar, nor a treason in the open space, as Clayton was never alone there either. The few Xenos that followed Faye and Nathaniel might have been sure of their idea but were not strong enough to bring it through by themselves, the loss of Faye or Nathaniel would have caused the whole idea to collapse and making Clayton look even better, as he could have made them look like traitors to his cause, something that was just not allowed to happen. But Faye had an idea, Clayton only had few of his guards near his own room where he slept, inside of his room, he kept his beloved snake "Mina", a highly venomous snake that was able to kill a person within an hour, slowly and painfully. The perfect way of executing someone like Clayton.
The good devils:
3 days after they came to the exact decision, they let it happen, quiet and painfully, no witnesses, just how an assassination would have looked like in an old history book, of course, they could have just shot him while sleeping or stab him, the possibilities were endless, but since Faye and the others were Xenos too, they also knew ruthlessness and revenge, Clayton had to feel the pain the movement suffered under his command. Faye and the other Xenos, 6 in total, sneaked into the deck, where Clayton's room was and killed all of his guards, they decided to use knives and no guns to prevent anyone from hearing what they did. When they came to Clayton's room, Faye and Nathaniel both killed the two guards that were in front of his door, Faye strangled one of them and then slit his throat, while Nathaniel stabbed the other one in the back while holding his mouth. Clayton's door was thick, the sounds of fistfights and stabs were not to hear. They called the other 4 Xenos to guard the deck as good as they could, giving them the guns the guards had with them, while Faye and Nathaniel quietly entered the room. Clayton woke up as Nathaniel came closer to his bed, but Nathaniel was strong enough to keep him in his place and put thick tape around his mouth and giving him handcuffs that had strings attached to them so that a victim had to suffer major hand injuries should they try to break free from them. Meanwhile, Faye walked up to his snake Mina and opened her cage, she didn't bother to listen to her hisses and simply took her by the head and cut off her head and filled the poison that dripped out of her mouth into a rusty syringe. She walked back to Clayton and Nathaniel who managed to chain Clayton to a chair. Both sat down in front of him and told him about everything they planned and how disgusting they found him, then, she stabbed the syringe in Clayton's leg, from where the poison took the longest to reach the organs. She called the other Xenos that guarded the ways to watch the show, all of them sat down in front of Clayton and closed the door. They watched him suffering and screaming like it was a show, nobody came to help him. After one hour, Clayton died, they didn't move his corpse and made their way back to their rooms and acted like nothing happened. On the next day, Faye made an announcement to all Xenos that Clayton's horrible leadership was done and that she and her new group called the Crimson Fangs would represent the Xenos from now on, and would build up the movement again.
Status of the movement:
The successful assassination of Clayton was the first step into a brighter future for the Xenos, Faye and Nathaniel helped to build up what they could at that time and started to start connections with Universal And DSE, the Crimson Fangs Xenos were off to a good start to gain their way back into the working force of Liberty.
Ranks:
Grand Basilisk
The Grand Basilisk is the leader of the Crimson Fangs, the one that knows what to do in every situation and does everything to keep the organization up, there always has to be one, if you disobey the Basilisk, you can expect to be dead very soon.
Guardian
The Guardians are the right and left the hand of the Grand Basilisk, they protect him/her when and wherever they can, providing tactical awareness within brawls and help to keep the movement running, the Guardians also lead the movement when the Basilisk is absent.
Warrior
The Warriors are the backbone of the higher Xenos and exist to prevent any form of a riot in the ranks, they lead everything below if nobody else is around and report issues to the Grand Basilisk him/herself.
Cobra
The Cobras are Xenos, that know how to protect and fight for the cause better than any Knight, they often operate alone and assassinate targets wherever they can, if you are a Cobra, you can always leave Liberty and search for new possibilities that are beneficial for the Crimson Fangs.
Knight
The Knights or 'Knights of Labor' are the most common Xenos within the movement, they have learned the true way of our fight and understand the cause in every aspect, as a Knight, you are responsible for the Hatchlings if nobody else is around.
Hatchling
The Hatchlings are Xenos, that need to prove, that they are cleaned from useless bloodlust and only kill for the right cause and understand the honor of our cause, if you are a Hatchling, you will be guided by anything higher than your rank as much as possible.
"Stand up, loose your chains of bitterness, fight for your right and for your home!"
The Crimson Fangs
"The others may run, but we are not afraid.
The broken backs of the working men demand justice, we are their response."
You probably want to change the font first of all, monospace fonts for walls of text are really bad and the colour to something more readable on black.
(10-13-2016, 07:27 PM)Corile Wrote: You probably want to change the font first of all, monospace fonts for walls of text are really bad and the colour to something more readable on black.
Thanks for the feedback, the color will stay, it is simply fitting, i (personally) don't see an issue witht he font either, can you suggest something more comfortable?
The Crimson Fangs
"The others may run, but we are not afraid.
The broken backs of the working men demand justice, we are their response."
Looks like some elements have been based on/inspired by the old XA-. Looking at the list of bases, was the omission of Dryden in Ontario just an oversight or does it not fit what you're going for? Genuinely curious.
The lore section could use some more work.
Edit: didn't see that it is still WIP.
(10-13-2016, 08:15 PM)Neptune Wrote: Looks like some elements have been based on/inspired by the old XA-. Looking at the list of bases, was the omission of Dryden in Ontario just an oversight or does it not fit what you're going for? Genuinely curious.
The lore section could use some more work.
Edit: didn't see that it is still WIP.
Oversight, thanks for the hint, will fix it.
The Crimson Fangs
"The others may run, but we are not afraid.
The broken backs of the working men demand justice, we are their response."
(10-13-2016, 08:15 PM)Stygian Wrote: Have to say I'm not a fan of the snake theme. That was a Sepentis wing thing in the XA. Just feels like a ripoff to me.
The rest looks decent except for the dark font color. Kind of makes it difficult to read on the dark background.
Thanks for the feedback, we used the snake theme because the original Xenos also had that, when creating the faction, we didn't use anything from XA except for the "Hatchling" rank, ranks are now mixed with spider, scorpion, with the font, well, i personally have no problem, we used it because it resembles the red of the Xenos guns, white or grey would be to normal, another color than red wouldn't fit i think, any suggestions?
The Crimson Fangs
"The others may run, but we are not afraid.
The broken backs of the working men demand justice, we are their response."
Hello there, Xeno guys. Note that Hellfire Legion is the military arm of the Commonwealth of House Liberty. Is there any roleplay regarding your friendly reputation to Auxesia? It looks weird that you're aware about Auxesia, but don't know what the Commonwealth is.