I am not sure on what is wrong with normals. As I do models I have my normals correct all the time.
Use p3d to check yourself (disable doubleshield in materials) before exporting and flip the wrong ones.
As for coordinates - just flip the model accordingly. There could simply be a mismatch between many different coordinate systems. If you use MS3D for exporting, the be sure to check "back to front" upon exporting.
Some news from my side:
- The Hogosha GB is finished, but I had problems in exporting the textures, as @Durandal told me. I might need some tips on exporting textures from Blender, though.
P.S: I pack everything into the .blend, you know.
- I'm working on more models, and all of those have entered finalization, they are all set up, actually. Just need to properly export the textures and they're all done.
If any of you guys has some tips on texturing, share them right away ;3
What kind of problem is there with the exporting of the textures? Do you still get a .mat and a .sur? Because then you should be able to import the textures via UTF Editor again. I uploaded a video on how I did that yesterday for my work on reskinning models.
@eigos
Sure, here you go: http://imgur.com/a/fsCXz
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@"Sombra Hookier"
I do MAT and SUR separately. I usually make SURs with Milkshape, and I texture directly on Blender. The issue is, I can't export the textures from Blender, and I'm trying to understand how to do it correctly without screwing everything up.
@Etaphreven
That's because of the textures. It -should- be a gunboat.
Ofc, I can change the textures, that's not going to be a big problem, if they are so ugly :/
EDIT: Damn, it borked. Looks like I'll need to remake it :/