Just loaded up the same installation, maybe you didn't replace alley.dll? that's the only thing I could think of that wouldn't allow you to access those commands.
Okay, i managed to get it working, Aifollow shows with "ok" afterwards, haven't tried fleet yet, although none of the npc's i spawn in are following me
Edit: Npc's only follow after the fleet has been spawned in, would it work for individually spawned npc's or no?
I don't suppose a full list of the commands are located somewhere?
@Sharky I thought it was some kind of Beam planet destroyer type weapon thing
@diamond1 the .aicreate command makes a dummy npc. they usually don't respond to anything, even if hostiles are around them. I shot some a few times and they wont even shoot back they'll just spin around and throw mines/missiles at me. The only way to use .aifollow (as far as I'm aware) is to use .aifleet. My example was I used .aifleet ln2 and then I did .aifollow.
(07-14-2017, 10:33 AM)DannyD Wrote: @diamond1 the .aicreate command makes a dummy npc. they usually don't respond to anything, even if hostiles are around them. I shot some a few times and they wont even shoot back they'll just spin around and throw mines/missiles at me. The only way to use .aifollow (as far as I'm aware) is to use .aifleet. My example was I used .aifleet ln2 and then I did .aifollow.
Is there any way i can create my own fleets ingame? i've tried guessing commands but only managed to guess the fleet list instead.
Everything circled in red, is what you can create using .aicreate, you can mix and match, stick them inside fleets which are circled in blue. the fleets are the things you want to concentrate on. Notice in the red circle there's a line under [NPC] called format. It's what you'd use to create fleets using that format. The name of the NPC refers to what you're going to call your object to stick in the [fleet]
shiparch is the ini name of the ship. you can find ship names in shiparch.ini. Loadout refers to loadout.ini which can be found in the same folder as shiparch.ini (Ships folder). and the IFF refers to the reputation of the ship which you can find in a simple to read key in Freelancer\IONCROSS\Factions.txt. It can be a little confusing if you've not done much messing around with freelancers files before. But it's all trial and error. So play around with it and see if you can get anything to work.
My first attempt was trying to make a ship spawn with the admin IFF before I realized the ship I was trying to spawn no longer existed within Discovery.
Also sorry for my hard to read formatting. I'm getting lazy and haven't had a coffee in about 2 hours
Please keep embedded images within forum limits. ~Neptune
My game is currently screwed head over heels because of my own mistakes, so i might turn this mod combined with disco into a singleplayer twitch series, i have one more question (hopefully) how can you remove the .aifollow because at some points the npc's just keep flipping me over when i try to fly in caps.