sidewinders can't be reliably countered because CMs don't work properly against them.
i also want new players and not so good players to be able to get better, which is why i make videos and guides that are publicly available and made by my free will and spent time that i have no obligation whatsoever to spend. but apparently, better players have the obligation to spend their time and effort into teaching worse players what they learned through spending their time and effort so that said worse players don't have to spend their own time and effort. oh, it also has to have nice formatting and be well writen and built.
Quote:"your guides need more work, PVP videos showing your ship also moving around shooting does nothing to teach anyone either so quite showing off how big your thing is. You trying to impress me?"
LOL no comment
PvP is difficult because we can't divide players in rankings and the game design is made the way it is made, with deph and mechanics that are unique to this game and far more complex. Just about as complex as people can push them to be, which is the entire point of improving and getting better.
Nom is right on the above, and is truthfully why I stay out of Snub PvP.
Even with my ping now under 100 for the first time in years, I still stand zero chance in Snub PvP and I've been here for years cause of the gap in skill from vet to noob.
Too many changes in pvp have kept the skill gap from getting smaller, even in Capital PvP where you win by Turret Steering off the bat.
making tutorials on a system that is very difficult is only attempting to normalize things that are wrong/broken.
While you put work into your tutorials, the fact is that the skill level to acheive them is very hard. I have personally read through them and when putting them into use they didnt do much.
For me, I would like to see a turorial with finger mapping, and a camera on the player's fingures to show exactly what is going on. A ship moving on a screen left and right fast pace cannot teach most people, no matter how much work you put into it.
Instead of showing people how it looks like, get better at teaching.
Yber, the reason I removed my previous post is to have useless argument with you stop. You are showing that you want otherwise.
I called you a kid, and whether it was wrong or right, you are just proving it now.
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Keep in mind that if you first use a pencil for the first time in your life, you won't be a professional artist on the first try. It's all about memory muscle, interest, motivation and practice. Everyone has their own way, and not one's way is perfect for another. Don't give up and start blaming other things.
Then again, I don't particularly care about pvp as long as it isn't deadly broken, and that it isn't 1v1's, because imo, that's for conn, variety is interesting and challenging. Group fights best fights.
I'm actually sad right now because our lovely birdie stole the words right out of my mouth.
@nOmnomnOmAlso you might as well stop throwing empty threats and double standards in your own thread after I already cleaned some flood posts. Just a friendly warning.
It's not difficult to get a hang on. It's hard to master it though. I would say I am above-average PvPer with below-average craptop and I haven't spent that much time in Conn. Maybe it has to do with the fact I always enjoyed FPS games and learned to get better at them by analyzing how to play them.
Here's an idea: Hone your skills despite balance changes. Balance comes and goes. Skill can only increase.
I am honestly surprised how people can be blind and stubborn . Post of some people here reminds me on Titanic :
Ship (Discovery) sinking , players are mass swallowed by ocean (they mass leaving) and orchestra STILL play same old song (still say all is fine , game is ok , changes not needed ) .
WAKE UP , before Titanic sinks completely , MAYBE , just MAYBE , it is not to late to save it !
The thing about PvP is literally only the lack of matchmaking outside of events and Conn. Since the skill gap in Snub PvP is bigger than in any other class, there are practically only four three tiers of players in snub-PvP:
Newcomers
Average
Top-Tier Vasko
During the few weeks recently when I actively played in snubs I noticed it. Overcoming the Newcomer classification is actually not that hard, as all it takes is learning from your mistakes and maybe watch one or two videos. I watched Vasko's videos and tried to copy and adapt, which helped me pretty much. The majority of people I fought in Liberty and Bretonia were on the very same level of snub training as I was, which allowed me to actually get some blues. Felt very addicting, and most of the fights were very nice, excluding those where I got ganked or had to fight someone who was significantly better. Since there is no matchmaking, that can happen anywhere anytime and to anyone except the top-tier level snub players. Those who make a science out of PvP. Since I don't have time nor motivation to do the same, I abandoned snub PvP again, as some people have noticed. It is fun to do it every now and then, but fighting people you know who spend hours in Conn, min-max wherever it is possible and follow guides that describe certain moves into detail, when to use them and with what ship and loadout, is pretty much the same as getting ganked. (A gank is a fight that has a predestinated result.)
While I also can't spend hours clicking pixels for aim training, I found nothing more satisfying than the use of the current Sidewinder missile. While Wesker complains about people actually having managed to kill him using five snubs with Sidewinders and anyone else of the top-tier complaining about how broken they are, Sidewinders were pretty much everything I could rely on and have fun with. Nothing is more satisfying than the sound of equipment braking off the enemy ship, which either means if the enemy survives, he has to lolwutdive anyway or get a new gun. Of course the PvP elite knows anything better and gifts other people with Tom Cruise and Will Smith for their own opinions, but if there is one thing that is not bad, then it is the Sidewinder in the current state. Not that I care much about it anymore, but I hope it won't get just another disimprovement as the current snub PvP already has too many of.
TL;DR: Missiles are a newcomer's friend as when five snubs use them on a pro, the pro actually dies. When five pros use them on newbies, it's the same. And matchmaking is only with friends or in Conn a thing, so why even bother.