' Wrote:Just export it as anything MS3D can read, and I'll take care of the rest.
Epyon sends me MD3 files, which are for Quake III, so it doesnt matter what format, as long as MS3d can read it (MD3 works great.)
He sent me the MD3 file and a BMP of the texture, I turned it into MS3D format, applied his texture to the CMP and ms3d files, also added the red engine, made a .mat file, and turned all the texture files into .tga... and then sent everything (Ship.3ds, ship.ms3d, ship.cmp, ship.mat, ship.tga, shiptail.tga) back to him... so he has everything you need and more, Yuri... Of course, the texture job is a pointlessly bad one.
' Wrote:He sent me the MD3 file and a BMP of the texture, I turned it into MS3D format, applied his texture to the CMP and ms3d files, also added the red engine, made a .mat file, and turned all the texture files into .tga... and then sent everything (Ship.3ds, ship.ms3d, ship.cmp, ship.mat, ship.tga, shiptail.tga) back to him... so he has everything you need and more, Yuri... Of course, the texture job is a pointlessly bad one.
:DBeat me to it?
I love to add in detail, and take time. It lets me relax, and gives me an excuse to not do my homework :rolleyes: